Jump to content
  • 0

Can we fix a projectile ?


Question

Posted

I'm not too sure if that possible but can the projectile editor have the possibility to fix the begin of the projectile on a specific tiles? It would help me so much to create a real kamehameha for my game. (well not only that).

 

Here some more information about my current kamehameha:

 

5dae8b97875b79bd21991047cb517328.png

4513f6c8fb00af552d3ae0209fa971df.png

 

I think it would be possible with the Animations Spawn Range but i'm not able to use it correctly.

5 answers to this question

Recommended Posts

  • 0
Posted

Kibz's original intention was for the projectile system to work for beams.. in all reality it doesn't.....

 

Maybe we'll end up with an actual beam projectile one day... but not sure.

  • 0
Posted
4 hours ago, Gibier said:

I'm not too sure if that possible but can the projectile editor have the possibility to fix the begin of the projectile on a specific tiles? It would help me so much to create a real kamehameha for my game. (well not only that).

 

Here some more information about my current kamehameha:

 

5dae8b97875b79bd21991047cb517328.png

4513f6c8fb00af552d3ae0209fa971df.png

 

I think it would be possible with the Animations Spawn Range but i'm not able to use it correctly.

 

Make the first animation be a static head of the kamehameha and all the rest static beam graphics. That or make an invisible projectile with a self cast animation with the correct offset.

  • 0
Posted
11 hours ago, Kibbelz said:

 

Make the first animation be a static head of the kamehameha and all the rest static beam graphics. That or make an invisible projectile with a self cast animation with the correct offset.

Could you show how you had that in mind?

×
×
  • Create New...