Koh Posted January 2, 2018 Posted January 2, 2018 So, I was wondering how hard it would be add a turn based system, take it to a Tactical RPG almost. This might have been the wrong tread but if I could get that and dice rollers that would be awesome :o This is less a request and more a just question too see how the idea sits with people
Giligis Posted January 2, 2018 Posted January 2, 2018 Obviously been talked about before hehe but it would require a heavy source edit. Turn based is always nice for a 2D engine.Â
Alexoune001 Posted January 2, 2018 Posted January 2, 2018 Hello, Personally,  I do not like turn-based systems, I prefer A-RPGs which is much more realistic for an engine such as Intersect  After, when the software will be Open Source, everyone can do as he thinks, it will just know in the language C #.
Koh Posted January 2, 2018 Author Posted January 2, 2018 Thanks for getting back to be so quick :o It was more wondering if I could do it with the tools provided currently. However source edit makes that seem to be outside of my power for the time being Â
Xeno Posted January 2, 2018 Posted January 2, 2018 I personally know of someone who's already created a turn based system, albeit in another language. Once source is released, there might end up being a tutorial on how to create it. If not, your best bet is to network with some proficient coders when the time comes.
Kibbelz Posted January 2, 2018 Posted January 2, 2018 37 minutes ago, Murdoc said: I personally know of someone who's already created a turn based system, albeit in another language. Once source is released, there might end up being a tutorial on how to create it. If not, your best bet is to network with some proficient coders when the time comes. By that someone you mean me? XD
Xeno Posted January 2, 2018 Posted January 2, 2018 Just now, Kibbelz said: By that someone you mean me? XD Â ;-) Kibbelz 1
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