Damian666 Posted October 29, 2015 Author Posted October 29, 2015 added the basics for now, creating, managing guild, with seperate management panel for it gonna add the map tile and leveling up next.
Damian666 Posted October 29, 2015 Author Posted October 29, 2015 yeah sorry, but since your going to work in intersect, i cant help ya
Beefy Kasplant Posted October 29, 2015 Posted October 29, 2015 Hahah. Well then Ill have to force(beg) JC or Suus to put it in Intersect. Anyways, more reason for me to play your game. I always loved managing guilds. Especially the ones you can upgrade
Python Panda Posted October 29, 2015 Posted October 29, 2015 Hahah. Well then Ill have to force(beg) JC or Suus to put it in Intersect. Anyways, more reason for me to play your game. I always loved managing guilds. Especially the ones you can upgrade Or you could get someone to create one for you which be a lot better than this... Though this one looks epic. It would hard to make a better one.
Beefy Kasplant Posted October 29, 2015 Posted October 29, 2015 You're right. I was joking though. But for sure I will get someone to do a proper guild system for me if I will make a game.
Beefy Kasplant Posted October 31, 2015 Posted October 31, 2015 Nice man! Now all that's left is some animations and it will look awesome!
Kibbelz Posted November 1, 2015 Posted November 1, 2015 both myself and JC have wrote up battle systems in the past, what you've shown me looks like roughly how far I got, do you have each individual quirk for every move yet? such as status conditions etc and their passive effects? Since that was the time I gave up since I had little to 0 patience to effectively program 1/2 of the moves each.
Damian666 Posted November 1, 2015 Author Posted November 1, 2015 status moves is in yes, well, most of them anyway duno how far that is to be honest, i shifted that work to a other dude way back
Damian666 Posted November 3, 2015 Author Posted November 3, 2015 redesigned the questlog window Added rightclick menu on player, we need that to challenge players etc also, most if not all code is finally ported over, now its a "simple" case of bughunting, and adding the missing frm partsΒ >.<
Beefy Kasplant Posted November 3, 2015 Posted November 3, 2015 Nice man. Does the color change according to the status of the quest? Like yellow for started, green for finished, red for not started. Something like that? Also what if you have to catch like 10 pokemanz? Does it track your progress in the window?
Damian666 Posted November 3, 2015 Author Posted November 3, 2015 yeah, the color changes ofcourse, little visual clues like that bring it alive the requirements part will keep count of it, when i finish it up that is
Python Panda Posted November 3, 2015 Posted November 3, 2015 Can't wait man!!! Hurry up and lets play cause... I WANT TO BE THE VERY BEST! LIKE NO ONE EVER WAS!
Python Panda Posted November 8, 2015 Posted November 8, 2015 Awesome update man! Keep up the good work.
Beefy Kasplant Posted November 12, 2015 Posted November 12, 2015 Nice. You are going to need someone to make you a GUI soon! Or you got one already?
Damian666 Posted November 12, 2015 Author Posted November 12, 2015 i need someone indeed xd there is just so much i can do with my skills
Damian666 Posted November 13, 2015 Author Posted November 13, 2015 enlarged the screen, now i REALLY need a new GUI
Damian666 Posted December 27, 2015 Author Posted December 27, 2015 k, quick status update, catching works, busy with switching now. releasing pokes is also in again, rest of the work is purely server sided, ditching vb6 shit and updating it to be cleaner & faster.
Damian666 Posted January 8, 2016 Author Posted January 8, 2016 first beta is getting here, I'm working to get everything till gym 1 done for a test run, no pvp yet, first testing the mayor systems. think a month or so till I can beta test ^^
Kibbelz Posted January 8, 2016 Posted January 8, 2016 Sounds good dude, sign me up. If its good I may lend you a hand once i get more free time ;')
Damian666 Posted January 8, 2016 Author Posted January 8, 2016 always good mate, its a huge project alone anyway
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