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Posted

So two questions, please, please, if you can both answer me. <3
1 - Does the intersect only read 4 frames of sprites or can it read 3 without problems?
2 - What about size, is there a size limit the intersect can not read?
I wanted to do something like normal monsters, a normal size and bigger monsters. And maybe even bigger monsters, so I wanted to know the boundaries in that area.

I know it reads 128x128 and 512x512 if I'm not mistaken, does the intersect reads larger?

4 answers to this question

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Posted

Can only read 4 frames until the source is released. There are converters to convert 3 frame to 4 frame in our downloads hub.

 

No size limit, but the hit box will always be 32x32, so you can't make monsters too large else they just won't function correctly.

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Posted

I get it. I did not want to do SO BIG in that way, but I wanted to increase the size of the same monsters a bit to get a better use of the graphics.
An "X" graph for a normal monster and that same graph of a larger size for a "big boss".

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Posted
3 hours ago, SCTrav said:

On a sidenote, you know the small boxes in the event editor? Like when you place an npc spawn etc, perhaps that could be utilized to determine hitboxes

The graph which show a npc or tile? What is hitboxes?

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