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Everything posted by Mighty Professional
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Winter's Harvest is a farming game like you have never seen before, though it shares similarities with games such as Stardew Valley and Harvest Moon it breaks free of these bonds bringing you a true multiplayer experience. In Winter's Harvest each player will have a unique farm that they may build on, raise animals and plant crops. However outside of each players farm is a whole world to explore, full of quests, dungeons, and crafting like any other MMO. If you dont have enough Hay to feed your animals through the winter you can purchase some from other players through the auction house. The game will inherit mechanics from the games before it such as relationships and weddings. However these will exist in the game between real players, with full systems to support them. Will you rebuild the world? Or let magic overtake it? More information coming soon. Main Menu Music (By SoundImage) Q. What engine are you using to build this? A. Unity Q. Are you using any Unity Addons? A. Yes, the bulk of the work is already done by: https://assetstore.unity.com/packages/templates/systems/ummorpg-2d-93984. This helps me leave the core systems alone and let me spend my time on creating content and game specific features. It is a great asset, if you have Unity experience and want to create a 2D ORPG as well, this might be a great place to start! Q. What are you using for networking? A. uMMORPG 2D uses Mirror for its high level networking and Telepathy for its low level networking. Q. Where did you get that GUI? A. I purchased it on the asset store, I will not share the link. Though it is free and I am fine with others user it, the last time I posted graphics I had chosen for my game others tried to use them immediately. Do your own research and find a style that works for you. If you search for them they are not hard to find. Full info is in the game credits. Q. What do you have done so far? A. Not much! I currently have the Main Menu and character creation / login working. I need to revamp the ingame UI and then I will start working on implementing a farming system with seasons, day night and weather. Q. Are you recruiting? A. Not at this time. Q. Do you have any estimated release date? A. No, it is purely a hobby project. Q. Will it be free? A. It will definitely be free, however cosmetic items through donations may be available. Q. What platform will be supported? A. The game will be playable via your browser and PC at launch. I may port to PS4 and Xbox or Switch if the game becomes successful enough. Q. Do you plan on getting custom art and music made. A. If I get far enough in the project then yes, I will most likely be hiring some artists and musicians. Q. Who is doing the programming? A. I am currently doing all the programming myself. Q. Why create a topic this early in development? A. Mainly to keep myself motivated and have a nice log of all the progress I have made! Q. Are you using any sort of version control system? A. Yes, GitHub. (Private Repo) Q. Will you release the source? A. If I abandon the project I might, but not likely. It also relies on payed assets that I could not legally release. Q. What is the weirdest bug you have encountered so far? A. My server console window plays the main menu music. Q. Will you give up on this project like so many before it? A. Well if there are no more questions ill just wrap things up here then!
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Source release today! What will you do first?
Mighty Professional replied to Beefy Kasplant's topic in General Discussion
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Damn thats awesome, you have really cool side projects. Also was anyone else expecting a picture of a baby with that title?
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"Must bear a typewriter" Damn, so close.
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AGD Interviews, part 2: Damian
Mighty Professional replied to Mighty Professional's topic in General Discussion
Reposted with Permissions from Damian! No longer redacted! -
Hey guys, we at AGD are a pretty tight community. We talk on the chatbox a lot and I thought it would be fun if we got some more information on some of the members. Like little stories about what they do for a living, their life etc. So here is the first interview with Kasplant. I have asked a few questions but most of the information here was gleamed from him talking about his life in the chatbox. So it may have a few slight inaccuracies. So without further ado, here is the interview. I have made it into more of a autobiography as a QA section can be a bit tiresome. Here is part two of the interviews. Some people said that they found the first interview a tad unrealistic, so this time I am sticking to verifiable facts. Once again I am telling the readers about his life in the form of a story, a sort of autobiography if you will. That is it guys! I hoped you learned something new about Damian today. I think I might not write anymore of these, I am finding a little to much about the members for my own comfort.
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AGD Interviews, part one: Dashplant
Mighty Professional replied to Mighty Professional's topic in General Discussion
Next up is Damian, what really happens at the peanut factory. Find out in the next chapter. -
AGD Interviews, part one: Dashplant
Mighty Professional replied to Mighty Professional's topic in General Discussion
Yea, idk what I was thinking either. -
Hey guys, we at AGD are a pretty tight community. We talk on the chatbox a lot and I thought it would be fun if we got some more information on some of the members. Like little stories about what they do for a living, their life etc. So here is the first interview with Kasplant. I have asked a few questions but most of the information here was gleamed from him talking about his life in the chatbox. So it may have a few slight inaccuracies. So without further ado, here is the interview. I have made it into more of a autobiography as a QA section can be a bit tiresome. And that it folks! Just a little information about Kasplants heritage and how he became a game maker!
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General Introduction to cracking
Mighty Professional replied to Mighty Professional's topic in Programming
Go through the steps in the tutorial. Search for the text that says you need to buy it and try to find the condition that checks if it's owned or not. -
General Introduction to cracking
Mighty Professional replied to Mighty Professional's topic in Programming
If there is a way to unlock the full version then this tutorial will work. If you have to download the full version you can't as the functionality is probably not even built into the program. -
General Introduction to cracking
Mighty Professional replied to Mighty Professional's topic in Programming
Thanks guys! Wasn't sure anyone would read it. There is way better guides out there but this gives the jist of it. -
Computer security and hacking has always been an interest of mine. I am a game developer and I find game hacking very interesting. I thought I might as well share some knowledge with you guys. I will mostly be concentrating on game cheats and piracy. This is strictly for educational purposes. A lot of you are creating games, I think its helpful to know how users are going to be cheating or cracking any copyright protection you might have. For the first tutorial I will concentrate on cracking games. If you want to get into this field there is many websites that release small programs called "Crack Me's". These programs are typically small with a single button that requires the user to enter a serial key or register the program. While these programs are a lot smaller then a full AAA game, the core concept of how to break the protection is the same. Real programs will most likely have multiple layers of protection and checks for if they are being debugged (I might go into how to get past that in a later tutorial). Skills Needed (You do not need these but they will help). A general knowledge of programming and how software works in general will help Basics of reading assembly For this tutorial I will be using a crackme that dtm created from https://0x00sec.org/t/crackme-norepls-part-1/2974. Go ahead and download this program. So when you open the program you will notice that the save functionality is disabled. The window bar also shows that is in currently unregistered. Are goal is to unlock the full version of this program. If you go to "About -> Register" You will get the following window. This is normally where you would go to the website of the game or the program and buy the software to get the key to put in below. But of course we are not going to be buying any software. So lets look into how we are going to crack this. Software Needed https://x64dbg.com/#start This is what we call a dynamic debugger. It allows us to run a program while viewing the assembly and modifying it. Lets Crack it! So open up X32 dbg and you should see the following. (Make sure you dont open X64 dbg by accident). Go "File -> Open" and select the Crack Me that you downloaded. It should be called "NoREpls1.1.exe". Your screen should now look like this: What happening is that X32dbg has run your program and set a breakpoint in the start of the program. What you are seeing is the assembly of the running program. While this is interesting, it is a lot to digest and if like me you cannot fluidly read assembly code we probably want to narrow it down a bit instead of reading the entire program. So we want to keep running the program and not get interrupted anymore to do this press the "Execute till return" button. This will allow our program to run freely until we tell it to stop. Once you do this you should see the program has now launched, switch to the CrackMe and go back to the register menu. We want to see what happens when this button is pressed, as the program should run the logic to check if the serial key is valid. So go ahead and leave the serial key box blank and press "Register". You should now see the following dialog box. Looks like our serial number wasn't good. Which makes sense as we did not enter anything. Ok, so now we know the flow. You press the register button it (presumably) checks if the serial key is valid and then pops a message box telling you it is not. So now that we have this information we can go ahead and modify the program to accept our blank serial. We can now narrow down what we are looking for. We know that the check is done when you are in the Registration menu. We see a "Registration Failed" message. So lets search the assembly code to see if we can find that string anywhere, if we can this is probably the section of code that handles the registration. Go back in 32dbg and right click on the assembly window and search for "String References" Wait for the new screen to finish loading (Loading bar on bottom of window). We want to search for the string "Registration Failed". Do this by typing those words into the search field at the bottom. Once you have put in your search it should the main window to show you your results. Notice that we only have 1 result with "Registration Failed". That is great! We have found the section of assembly that shows that we had a bad serial. Once you see this window, double click on the "push norepl1..." text indicated by the 3rd red box above. You should now see this window. Notice that the assembly window is now showing you the code that has to do with the registration failing. This is great! We have narrowed down our search a bit. But this is for the failure case. I wonder if we can find the success case. Try scrolling up a bit to see if anything handles the success clause. Great! It looks like just a tiny bit up we see the text "Registration Successful". I have highlighted the logic that handles checking whether the serial key is valid or not. This is the point where knowing a bit of assembly is nice to know. It looks like if call something called "test al,al". This checks to see if the values match if they do not match it will set ZF to 1. You can see more about this command here: https://en.wikipedia.org/wiki/TEST_(x86_instruction) You can see in the examples that it checks a value and then runs a JE operation. http://unixwiz.net/techtips/x86-jumps.html This jumps to the value given if ZF is equal to 1. This means if the test call does not match the values correctly it will jump to the address "1014B9". I have highlighted the jump below. So if we look at this we see that if the two values passed to test do not match it runs the registration failed code. Interesting, we know that the test call is not going to pass because we do not know the correct serial key. There is many ways that we can make it go into the success case instead. We could switch the jump statement to jump to the address "001014BC" instead on failure. This is the success path. This way when we fail it will actually run the success code. A even simple way is reading the JE instruction. It says "Jump if equal". If we look at the same page we can see another command "Jump if not equal". This means that it will jump only if the serialize matches instead of when it doesnt match. This means that every case will pass except for the correct values. That sounds great! So lets change it. To do this we double click on the jump line and change the instruction from JZ to JNE then hit Ok. Hit cancel on the next box that pops up with the push value. You should now see that the instruction is changed. Great! So now when we click the Register box it should succeed with any value but the correct one. Lets try it out, go back to the CrackMe put any value in the input box and press "Register" Looks like it worked! It will now except any value for the serial and has unlocked the full version. You can now save files and use the full version functionality, Writing Exe So we have unlocked the full program, but we do not want to go through this process every time that we run it. We may also want to give the unlocked version to other people. To do this go to "Plugins -> Scylla" Once in this window, select the program that you are running then press the "Dump" button to save the exe. You can now write the new executable and replace the old one. You can now give out a version that will accept any serial! Homework Done with this and want to do more? Try making the application register on startup instead of going into the menu. Try playing with other ways to unlock the serial other then the JNE instruction. Try changing the messages or text in the program! Try a different crack me! The site linked has plenty.
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What did you get for Christmas?
Mighty Professional replied to Mighty Professional's topic in General Discussion
Got a water bottle for the gym., some warm socks some candy and some movie tickets. -
What did you get for Christmas?
Mighty Professional replied to Mighty Professional's topic in General Discussion
I know the feel bro, normally what I get to. -
What did everyone get for Christmas? Post here!
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Bumping for once again the delicious nectar of the gods known as eggnog is back. Check previous posts for best brands and spread that creamy noggy love.

