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panda

Panda
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Everything posted by panda

  1. I think there's also life steal? Not sure if that's been implemented in the code or just on the UI.
  2. I'm both disappointed and excited for these games. I'd really like to have a more engaged experience in the turn based games, and LGPE seems like the experiment for future functionality changes. It's also a foray into game unification, which makes me hopeful that Game Freak and Nintendo have master plan for a multi-region game in the future when the technology is well suited for it.
  3. panda

    Theme Facelift

    I'd recommend putting the background color on the containing div rather than on the individual lines here:
  4. @Khaikaa I challenge thee to a rematch in which I don't purposefully restrict myself to Kantomon.

    1. Khaikaa

      Khaikaa

      hahaha ok, we can rematch tomorrow, now I'm going to sleep because I work all night today

       

  5. @Damian666 Shoutbox is borkeden!

    1. Damian666

      Damian666

      yea,

      its very dead lolz

  6. How about GiBBier? @Gibier The real question is whether or not you want ease of administration/use or ease of modification. IPB seems to be good-ish for the former, but seems downright disgusting for the latter. I say good-ish because some really basic functionality is rather convoluted, like the member list.
  7. And again, he wanted to stop doing the solo Ironman movies because he's getting old, and at some point no amount of cash is going to get him to do all of the stunt work he needs to do for the Avengers movies either. He will almost certainly be in Infinity War Part 2, but I expect it to be his last unless he gets resigned for a really short contract, or the filming for any other movies is completed before this contract ends.
  8. He said he didn't want to do any more solo Ironman movies because he was getting too old for it. He would only do movies that had less screen/stunt time for him like Avengers movies, but I suspect that won't last long before he grows tired of work he has to put his body through for those as well.
  9. Pretty sure RDJ quashed any more Ironman movies, at least with him in it. I expect he's on his way out.
  10. Nobody claimed I wasn't an AI haunting your dreams.
  11. Yeah... no.
  12. Typically the server has a some sort of connection identification, whether or not it is implemented at the network layer or in the library you are using, or whether you have to implement it yourself is not something I can answer, as I am not familiar with the technology you mentioned you are using for the client, and it can vary a lot. Essentially in its barest form the client is sending some sort of connection identifier in each packet to the server. Same principle applies to coordinates. Just like there is an identifier for who is connecting (which should be two part -- when the client is initially connecting it should pass some sort of key to the server to say "hey this is me, please give me access", and the server will generate another key to use in tandem with the key the client provided for subsequent requests to prove to both the client and server that "hey, this packet was sent by someone claiming to be X client, and X client should know about Y piece of information, which they do, so they must really be X client"), there is also an identifier for what kind of information is being sent to the server -- unlike the connection identifier however which is dynamic and only known at runtime, this is static, and is known to all clients and servers beforehand. Before you jump the gun and implement connection identifiers however, check to see if you get multiple sockets or connections from your server networking library. If you only get a single one that spits out packets, you will need to write your own connection identification code -- which means all of your packets will have a client identifier generated by the client, a shared secret between the client and server that the server generated on the connection request, the packet type/identifier, and finally the packet data, but if the server library provides connection and socket information for each socket/connection, this is likely already being taken care of, and all you need are the packet identifier/type and packet data.
  13. Don't try and bait an actual picture out of me, if you want it just ask for it.
  14. No it's an ugly picture. I'm sticking with my seatoidle.
  15. Because it would get Giggles to change their name.
  16. We have no member with the username panda.
  17. Seriously though, my three sizes are way smaller than that pedo's.
  18. Get your heresy out of here. I am a tiramisu obsessed Italian.
  19. @Kibbelz reported for false information.
  20. Let it stand for the record that this panda is not me. Pretty sure you could fit more than one of me in that torso.
  21. Unless it gets contributed into the engine, mobile compatibility will never happen in upstream Intersect. The closest that might happen is an unofficial mobile port of the client (or a mobile port for an individual game), and I do not see this happening any time soon, at least not for free.
  22. He did, forgot about that.
  23. Peaverin is correct. I've never tried to run the editor off of Windows (I don't even have Wine installed), but the server and client work (almost) natively on Linux and OSX, but require you to install Mono and run "mono <executable name>" to start them from the terminal.
  24. That's what I was thinking, but Damian wasn't sure whether or not it was a troll thread so we figured it couldn't hurt to at least check.
  25. By this do you mean $100 per minute of produced audio (so if someone wanted a 2 minute song it would be $200) or is it $100 per minute you spend working on it?
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