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AkemiHikari

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Everything posted by AkemiHikari

  1. You have two options, wait for it to make it into the base engine or like JC said, modify your own source with the changes from the PR.
  2. You can do PvP against your friends in any map set to normal or arena type.
  3. You can set conditions for usage requirements in the item editor. You just need to create a condition list there and add the level requirement to be equal or greater than.
  4. Current world map after months of work. All the caves and dungeons are done! This is around 80% of the pre-alpha world.
  5. Reworked UI and alignment done for all game resolutions :3
  6. AkemiHikari

    Open Alpha DAGGA

    Game itself is nicely done, my major turn off was the text formatting. Sentences starting without caps, etc. It felt unappealing IMO. You did a nice job in reworking the TF assets by adding weapons to the enemies, full paperdoll is nicely done too. I think the UI lacks some polish, the login screen is alright, but in-game UI lacked textures (equipment menu for example). Good luck on the project, it seems you've worked a lot on it!
  7. I literally gave you the answer on how to do it.
  8. Working on over 200 paperdolls. Pretty easy to do, just a very lengthy process.
  9. First step would be to make a entity box graphics which would have the hotbar background in it. Align both the hotbarwindow.json and PlayerBox.json parent element in the Bottom, Left and play with edge distances. Note that it’s quite a hassle to do if you don’t know what you’re doing hehe.
  10. You should probably check logs in the client folder. It'll give you insight on what's happening when the client boots up.
  11. Today I did my first UI draft on this project. Pretty happy with how it turns out.
  12. Hiya everyone, I'm akemi, lead composer at Leafling Online and am looking to help some other games with their musical needs. I can work a wide array of genres, such as rock, edm, orchestral, etc. You can take a look at the Volume 1 of Leafling OST here : https://akemimusic.bandcamp.com/releases *Prices vary on length of clip and complexity.* If you're interested in working with me or would like to see more of my work, feel free to DM me in here.
  13. Hiya everyone, I'm akemi aka Wavy Sines aka SEE SOUNDS and I'm the co-founder and composer of Leafling Online. I'm looking for side-work and would love to add my touch to your game with my musical skills. I've composed over a hundred tracks in past year or so and am constantly writing new music. I created this Fiverr gig to help indie game creators get the music they want for less money. Link to the gig : https://www.fiverr.com/share/zrAYvd *Also, if this post is in the wrong section, please tell me!* Have a nice one! -Sam
  14. Thank you so much! I've got plenty more. I like working with loopable 90 seconds format, but I should definitely make em longer.
  15. Hiya everyone, I recently did this colosseum track for the game I'm working on and I'd love some feedback on it. I'm looking forward to improving my skills. https://soundcloud.com/akemimusic/off-to-the-arena/s-vbRFCWC3a3i Stay safe!
  16. Not sure if this is what you're searching for, but you could make a full UI out of this. There's plenty of UI templates on OGA, as long as you credit them in your project. https://opengameart.org/content/golden-ui-bigger-than-ever-edition Hope you find what you're searching for!
  17. Extremely excited about this update. Keep up the good work JC!
  18. Well, the game name is Grande Azure. If I could actually put my finger on what I would like it to look like, it would be something like that. But much more pixellated. As for the color scheme, I'd love a bright blue and white palette. Hope it's enough information. Thank you for the reply.
  19. Hi, Wondering if there's someone that could make a SNES-genre basic logo for the game I'm working on. Nothing fancy here, just something extremely simple. Also, don't mind paying for it if it really takes a long time to make. Thank you all.
  20. Thank you for such a quick reply! Keep up the good work.
  21. Hi, Maybe this has already been brought up, but I was wondering if there was a way to use a color tag for the item name. If we need to wait for source code, it's all good too. Thank you !
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