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Everything posted by Aiden9
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I just try to install your patch on a clean 6.2 dev version and i have this error when i try to install the patch. Any idea ?
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Untested Character hair customization (+ basics for expansion)
Aiden9 replied to Cheshire's topic in Source Modifications
Okay, thank you i will wait, i really need your feature, good work ! -
Untested Character hair customization (+ basics for expansion)
Aiden9 replied to Cheshire's topic in Source Modifications
it doesnt work with last build with all frame animation right ? I can't add the patch. -
Try in the render folder, i had the same problem and i clear it with copy the font file in the monogame folder but cant remember which, maybe the one where the rendering font are.
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move the font file in the pipeline monogame folder.
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good work !
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Sorry for the update.. It work fine but in the server side i cant see where the animation is generated, can you help me or just direct me to the line approximatively ? Thank
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Client side, i'm thinking the animation is define here : (sorry for bad english) Intersect.client / Entities / Entity : Line 868 if (Options.AnimatedSprites.Contains(sprite.ToLower())) { srcRectangle = new FloatRect( AnimationFrame * (int) Texture.GetWidth() / 8, d * (int) Texture.GetHeight() / 4, (int) Texture.GetWidth() / 8, (int) Texture.GetHeight() / 4 ); } Because more line further you also have the frame for attacking, for walk and then for the paperdoll
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For the animation, i'm sure you don't have to modify the source, it ill work without change
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UP ! Anyone has an idea ? When i say i want to make animation with this 4 frame i speak of this :
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Nice work, hope you make it full work with projectile.
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update if you fix that, cool feature, good luck !
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I have made a frame attack, who first work perfectly : Now we want to make the animation of attack with 4 frame, if anyone have an idea i will take. The objective is the attack use frame 4 > 5 > 6 > 7 this is the code in Intersect.Client -> Entities -> Entity.cs line 879. Maybe with While/For loop but it doesnt work.
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Problem solved with re-installing, thank for you fast support ! <3
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Can't run : in english : Visual Studio can't run debogage, because the debogage target '...' is missing. Generate the project et retry or define the properties OutputhPath and AssemblyName consequently for which point to the appropriate location of the target assembly.
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Hey, i can't compile the source, this is the message error : https://docs.freemmorpgmaker.com/dev/start/compiling.html i have do all the manipulation written here.
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While the player has a fly spell activated i want to make him can't attack
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Hey ! I'm seeking for a way by an Event or something else to avoid the player to attack, there is a way to do it with Intersect or no ?
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ahah it's a problem because i just see yes it work with tileset btu not with the ressource tree, do you think it's voluntaire or no?
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First i was thinking it's was a bug because i thought the paperdoll should be already active even the player change sprite (like in the admin system)
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Hello, I have make an animation but the animation is above the high layer tiles, there is a way to make the animation apear behind high layer?
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Your right and i have understand my error yesterday, my first objectif was a transform system while keeping paperdoll. But i dont have think that the transform change the full sprite. Thank for you answer.
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thank for you help, i will make a break on my project or see anything ican do because i havent found a solution.
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The thing i want to do is that on transform juste the head change, because the base sprite has clothes. So i think it's not possible since the source release ?
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I don't understand your question even with Google trad, can you ask her differently ?
