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Xeno

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Everything posted by Xeno

  1. We now have a pixelated logo design, to match with our tiles & sprites.
  2. Started work on some new items (To go with the existing craftable & boss items). These will be sold in shops & drop from select mobs up to level 17.
  3. My request (That isn't really a request, cause it won't happen lol): Instanced Zones My input on various systems: Hair layer - I think this should be in the base system personally Percentage-based damage/healing on spells - Would make sense as a base feature Change HP/MP/Stat Points via Events - I agree with this Events can combat - This is actually better if you simply summon the npc after the event has run (With instanced zones it makes sense) Cast spells from events - The issue is that an event doesn't have any stats. Still, you can do dmg with events & use animations to get the same result. (As far as i know) Recipe Books - great concept and something we hope to add to Nightmare after source release Mini-map - I think having this in the base engine (as an option) would be great, but we'll likely see it as a tutorial Tags on player names - An easy source edit (Not much point doing it now) Player input - This would be good for puzzles where you need to input a code or something. An easy edit I would imagine. a Built in system that can communicate with API for membership features - Members being able to trade with non-members makes sense actually Penetration on projectiles - Cool in theory, but also a fairly easy source edit On kill common events - It would add some, but not enough to warrant a change now Upgrading damage formulas - Seeing as every game will be different, I think this would be better as an edit Server Events - Awesome idea imo (Who's gonna do the tutorial? haha) Pixel based movement - Will take ages to rewrite the engine, plus its not exactly superior in a 2D setting Guilds anything - This will be great as a tutorial POST intersect 1.0 (Will present common syntax to beginners) Movement speed and attack speed difference - This is possible without seperating them (Would just need a check-box for it in the spell & item editor)
  4. Thanks to everyone who's made this possible.
  5. Nice work. Think the highlight could use some hue shifting (more yellow maybe). I like the palette, but it does seem to lack some light ambience. Other than that the textures are nice & animations look stellar.
  6. I would just like to chime in on the color discussion. Some the originals do offer more realistic colors (lower contrast / lower saturation), and in real life colors aren't usually as saturated/contrasted as they are in Nightmare. But, we did this on purpose to give the game an anime like feel. The softness of the palette prevents things from looking overly saturated, but it is meant to be surrealistic.
  7. Nah, I was at one point. Just have too much on my plate with Nightmare atm. As a sidenote, these are some talented artists. I have personally worked with Zetasis. I think it's good to make these connections too, because we tend to have more coders than artists around. Although that number does seem to be rising.
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