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Everything posted by Jcy
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What happens with events when you exit the map theyre on?
Jcy replied to Beefy Kasplant's question in Event Questions
I believe they stop running since I've had to turn map events into common events for that reason. Not sure about global though... I suggest making your event a common event, then make a map event run that common event and it won't stop. (: -
A simpler way would be making one RandomChest variable and make it randomly change between the number of chests you have. Just instead of multiple switches.
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Hey, you could use that empty space! Personally, the names we're very far above. What I did is I made a faction's logo above player's heads (under the names) it now looks splendid. 😉
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This! I'll look unto that! What Cosaki said. For me it never worked. For some reason, is it broken atm??
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Okay, but that's for a 0 right? Do you know why combat text doesn't work?
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Hello first of all, I've never seen an ''evaded'' or ''missed'' for some reason. Perhaps it's broken? But my main question is, how do I make it show 0's when a player hits 0? At the moment if a player hits 0, it shows nothing. I'd like either a ''blocked!'' or a 0 showing instead of nothing thx
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Answered: Not Possible Without Source
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Looking for Work I can help you working on your dbz game!
Jcy replied to Gibier's topic in Recruitment
Only DBZ?? -
Haha thanks for answering, that's exactly what I did while waiting on an answer and it worked. You're right, the event will loop if the player has 3.
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Hey can you change how many of a certain item you can carry? For example I don't want players to be able to have 2 of the same books in their inventory.
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Is this possible? A menu animated background? A gif perhaps?
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Hi I'm tryna make a custom drawn to screen gui, I think you can make the windows undraggable..? But the problem is you can open multiple windows at once. I noticed thats changed in b5, if you open your inventory, then open quests, it closes inventory. In 4.9.1 it keeps both open. But yeah if i can make it open one at a time and make them undraggable I was thinking of adding a cool design around the windows so it looks like a nice drawn to screen ui. Like ambardia had. Any help on this? Thanks (:
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Knew that, thanks tho. Really need an interface window to show it and not a text box
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I thought of that, but wont the GUI screw everything up?
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Thanks
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Are you able to make a new game windows that shows stats, like in runescape? Or edit an existing one? Simply has to show text and variables at the very least.
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Can you have cutscenes/"loading" screens in 4.9.1? Like something that shows up when you travel.
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Found the problem in the .config file, thanks for the huge hint!
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Hey, any idea what this means? 2018-10-14 17:17:15.056 [Error] Message: Failed to load options. 2018-10-14 17:17:15.067 [Error] Stack Trace: Ã IntersectClientExtras.Database.GameDatabase.LoadConfigFromXml(String xml) dans C:\Users\JC Snider\Desktop\AGD\Intersect-Client-Extras\IntersectClientExtras\Database\GameDatabase.cs:ligne 163 Ã Intersect_Client.Classes.Bridges_and_Interfaces.SFML.Database.MonoDatabase.LoadConfig() dans C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Database\MonoDatabase.cs:ligne 51 Ã Intersect.Client.IntersectGame..ctor() dans C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\IntersectGame.cs:ligne 41 2018-10-14 17:17:15.069 [Error] Stack Trace: Ã System.Xml.XmlTextReaderImpl.Throw(Exception e) Ã System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() Ã System.Xml.XmlTextReaderImpl.ParseDocumentContent() Ã System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) Ã System.Xml.XmlDocument.Load(XmlReader reader) Ã System.Xml.XmlDocument.LoadXml(String xml) Ã IntersectClientExtras.Database.GameDatabase.LoadConfigFromXml(String xml) dans C:\Users\JC Snider\Desktop\AGD\Intersect-Client-Extras\IntersectClientExtras\Database\GameDatabase.cs:ligne 148 2018-10-14 17:17:15.069 [Error] Time: 10/14/2018 5:17:15 PM -------------------------------------------------------------------------------- Thanks!
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You can only change player levels via events sadly and not their stats. You can always make an item which would activate a "reset stats" spell that lowers all your stats to their base, but it won't get them their points back and will not last infinitely. Maybe in the future
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So ummmm how? I use 4.9.1
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Here is a demonstration: This is what I understand you want, you can have the animation bigger, add lighting for a cool effect and increase the hit radius to whatever you want (best to have it about the animation's size). To achieve this, it is rather simple Here is what your spell setup should look like: You can modify every other value to your liking of course. Also, you CAN have a cast time, but it will play the animation as a normal cast animation. You can also have a hit animation, it's optional for this but can be actually useful. Let's say your spell is something like "root targets", you may want to have a hit animation with roots coming out of the ground grabbing every single targets and making them unable to move. In this case the spell freezes targets, you can have the spell deal damage though no problem. Hope this helps, cheers!
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Hey, on 1 character I noticed something. I put his speed stat very high but now not only did his walk speed increase but his attack speed is ridiculously fast 😂. How to stop this from happening? Thanks
