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vinurd

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Everything posted by vinurd

  1. That's right, the item still triggers, even if it is assigned as an event. My mistake. Thanks for the tip.
  2. The item is set up as an event. There is no other way. Subtraction goes to the event.
  3. I checked 6.2. I Came across an error in the attack. It didn't work. So I downloaded version 6.1 ver6.1 - instead of one item, removes from inventory 2. Subtract 1 item from the specified conditions.
  4. Embedded Video Link I have a bottle of water-let's say a few.The player drinks and gets an empty bottle through the event. The event says subtract(remove) 1 bottle. Instead, it subtracts either a bunch or two. Nasty bug
  5. while the best way I did not come up with. And I do not want to do much save points. I took the video so that I could clearly see the work.
  6. exactly works.before that, either there was no picture, or it was half
  7. template1 Useless. I can not make an NPC bigger than the size of the engine max^
  8. OU! I skipped this section. I'm Ilya. I'm 33 years old. I'm from Russia, I live near Baikal. Siberia in general. I work in medicine, in the laboratory. I create games, programs. I'm a fan of visual programming and methods that simplify life and are aimed at the future. Just a little artist and designer. Sometimes I create websites. With English I'm not very good. But I'm trying to teach. Basically, Google translates for me or Yandex translators. The latter does not translate at all, but bears some kind of nonsense. So now only Google. In creation of games is already 10-15years old.
  9. The size of the NPC as I understand it the only one? I want to upload a larger size. After loading the picture him cut.
  10. Thank you, it works.
  11. I tried everything already. The skill does not heal the character. Takes away mana, but does not heal. Already time put more. Nothing.
  12. tileset, who can come in handy. I will gradually draw for my game and add here.
  13. Perhaps the most successful engine from the line of engines made in OGRE. He is one of the first who has implemented the support of all possible controllers, AR. Built-in physics and most importantly there is no programming, it's all visual. On this engine, I created games with VR for smartboxes. I made a program that is sold in an online store. The engine is developing. Not so long ago there was an update. We are waiting for the next. The engine is developed by a French studio. They are more focused on the technological side. Management of robots and the like. Society is engaged in AR / it is here very fast and convenient http://www.openspace3d.com
  14. Today I painted tailset for the laboratory. If someone had shared mesh(I don't use photoshop) More time lost in the alignment.
  15. I really look forward to the 10th series Star Trek Discovery. Probably more than a continuation: Stargate Galaxy =)

  16. Instructions for video: 1. It is necessary to create two global variables (1-0 timer, counter (+5)) 2. Two global pendulum events (timer1-0) which each punch plus +1 in the counter. Waiting is the size of time, you can increase. 3. Create a global switch-the product is corrupted: true or false. 4. The third global event is to check how many points the timer (in the video I do not have - this is the third global event, there is a condition if the counter raveno 5 or more include a global switch to the truth) 5. And in the event of a global food spoilage, provided that the switch is "true" to perform list checking race (I was there, the meat product but it worked if the character picked up the meat, I changed to the race.) After making an attempt to take away the meat (if the it is), then we perform the actions: we give the spoiled meat (if it was received), zero the score s = 0, and turn off the switch to false. Photos are not added. In the video I missed the test event is global - If the counter >=5 then toggle the switch global- true(he is one) picture.zip
  17. Today I made a system of spoilage of products in time. With the farm a little was not work. But with a clear head then I'll do it.
  18. Yes, the blocks are permanent. They NPC defender. They do not move. Damage they also get.need to ask the developers to add static NPCs . If you set the HP is greater than zero. NPC"defender" begins to run after the one who inflicted harm
  19. Tomorrow i have to try to make a farm

    1. Oddly

      Oddly

      Need someone to burn it down for you? @Mighty Professional can vouch, i'm REALLY good at burning down farms.

    2. Mighty Professional

      Mighty Professional

      Not gonna lie, hes a pro. Got some super rare coffee plants? Hell fuck those RIGHT UP. 

    3. Oddly

      Oddly

      I'll do it when you're sleeping too.

  20. finally the hands reached the events, variables. Today I made the points respawn and here is the construction system
  21. Hi.I'll tell you how I managed to make a point of re-spawning. To start, you need to create a global event and call it something like 2.Then create the variables.I created 4 pieces. called Resp1, Resp2,Resp3, Resp4. 3. Further back in the global event and write there the branching variable check(after switch). Specify what global event should trigger when you respawn the character. In each of the branches where the truth lies(Resp1=1)- specify where it should appear the player. 4.Create respawn points through events on the map. At the points of changing one variable on 1. Others put 0 So in the global event will be determined by which variable is currently active and has 1. And there will be a move of the player dying. The player asks the question: do you want to revive here? no. In Yes, set variable to 1, remaining variables zero. And so in other points with different variables.
  22. I put the switch is true. After The End Qwest. But, the Quest is still not finished, and I have already tripped the switch on the truth. Maybe it's a bug or I'm doing something wrong.
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