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SkywardRiver

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Everything posted by SkywardRiver

  1. Zetasis will be very glad to know you're watching the streams haha. More info coming all the time
  2. Zetasis is definitely the better mapper on the team, but I didn't think my mapping was THAT terrible. I'm pictures 4 and 6 on that list. Edit: Especially considering maps like these are our main competition.
  3. Spent a good portion of the day working on Life Forge. Namely hammering out a large section of the Duskin Desert.
  4. ~Pre-Alpha Changes~ As some of you know, our Pre-Alpha wasn't perfect, as is the point of something like a Pre-Alpha. We Changed and fixed quite a bit since the closing of Pre-Alpha. -Death System- We know that some of you hated our Death System. As such, we're making some much needed changes. Now, upon death, you have 60 seconds to be resurrected, else you will be auto-respawned at your character's checkpoint. What we changed, however, is now you can respawn at any time during that 60 seconds by pressing the "V" key. A little prompt will come up as soon as you've been rekt by some Fungoids. -Bug Fixes- A big thanks again to all those who found bugs for us to fix! At this point we've fixed all bugs found during Pre-Alpha! This is great, because it means a more wholesome and fun experience for you all when we launch our Open Alpha! -Gems- Some of you noticed that there were 4 un-used equipment slots during Pre-Alpha. One of those was Gems! Gems are key items for your character's build later during the game. Depending on the Gem Type and Color, you get a new Element applied to your character. Depending on your element and the element of your target, you could be dealing some massive damage!... or maybe face a little resistance. We hope to see this play a key role in PvP! ~Buffs/Debuffs~ Yep, they're done! Also, with some code by Benjo, we have our buffs and debuffs display in a nice little format to the right of your screen! This can display a ton of buffs if need be! It shows the buff/debuff's name, icon, time remaining, and stat change! ~Backstab Spells~ We found that one of the biggest problems with previous games was the lack of balance in PvP. To us it just seemed as though ranged based characters were strictly better in PvP due to being able to kite from a safe distance. With our new spell type, Backstab, however, we now have good gap-closers for our melee characters. These spells will either warp you to the front or back of your target depending on the spell, and it can be designed to stun or deal flat damage as well! This means our melee players will be able to close that gap and get in a few good hits without being at a total loss against ranged players. ~Quest Improvements~ With a little genius programming we can now have Quests have a task to talk to specific events! This means we can actually have moving and intricate storylines with our quests now! Anywho, that's it for now, guys! Until the next Dev Log - Sky
  5. http://www.lifeforgerpg.com/index.php?threads/life-forge-about.11/ This is our site for the game
  6. All original tiles and human characters by Zetasis!
  7. We don't wanna show off the entire world yet, but we'll update pics when we can! Leave any feedback or comments you feel like
  8. ? I don't believe I have any work in the engine he's building off of and unless he ripped my stealth system, he owes me no credit whatsoever lol.
  9. The Icon says it all. I'm sure there's tons of original code as well, but it's being built on top of an old version of Prospekt.
  10. Were you looking for strictly written guides or? Cause I'm probably gonna be continuing my video tutorials on it for no cost lol
  11. Savvy.
  12. Anything is possible. Literally anything. You just need the right programmer haha.
  13. For anybody still wanting to keep up with the game's development until our next Alpha test and whatnot: www.LifeForgeRPG.com Have a great day guys
  14. Thanks mate! Yeah we`re still polishing everything up. We got a ton of bugs fixed while we were running this thing, and even more suggestions from the players. Potions are very much already in the game, haha. As for the death timer, after 15 seconds you can press V to respawn (a little prompt shows up that tells you you can do this). After a minute, it auto respawns you to your latest checkpoint. The reason we have a timer at all is due to players now being able to resurrect downed players in and out of combat. I'll be discussing it with the team, but I believe we're going to change it so you can respawn at any point during your death timer. Anyways guys! Thanks for the awesome Alpha Test! We got a ton of feedback and suggestions! We'll let you know our next big step in about a week! Thanks a ton guys! See ya!
  15. Thanks man. Today's the last day of this Alpha Test. It's been very productive. We're having tons of fun and we've found more stuff to fix and refine than I care to mention haha. Thanks to everyone who's participating!
  16. We've just launched our Alpha Test! You can find our Download in the main thread! Can't wait to see you in game, lads and lasses Happy Hallowing!
  17. We hope to see you there, man
  18. Most likely on Halloween day and for the next. If we can manage to get I ready before that then I suppose tomorrow evening
  19. Ayyyyy! After some testing and fixes we got the Headless Horseman Boss working! Some more polish and content and the Hallowing will be ready!
  20. Working on the boss right now
  21. If we can get the boss to do anything like we have envisioned, you'll not be disappointed
  22. Hehehe. We hope to impress
  23. We believe you'll be satisfied for the short time our Alpha test will be up
  24. Pun intended. Heya and thanks for checking out The Hallowing event for Life Forge! As some of you know, me and Zetasis have been hard at work on Life Forge. In fact, we'll be updating the main thread with a ton of new info soon! Anywho, on to the reason I'm making this thread: The Hallowing! The Hallowing is our upcoming Alpha Test! We'll be putting up Life Forge up for a day or two to test our systems. Instead of making this just a boring, bland test, we're doing a Halloween Event! The Headless Horseman has plunged the small settlement of Gandor into an Endless Night during the realm's Masquerade celebration; where it's people go from door to door gathering sweets. Take part in the celebration in the spookified Gandor and surrounding areas. Collect Candy to exchange for Limited Edition Jack-O-Helmets! Explore Gandor and it's surrounding areas! And finally: confront the Headless Horseman in an epic boss fight that will end the Endless Night! Days Remaining: 0 Download Void Mirror Void ~Life Forge Team
  25. If you're using some of my systems I hope you include credit as well
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