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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. What text box are you wanting to change the size of? Event text boxes, the in game chat box...?
  2. No problem mate
  3. If you wanting to do some sort of in game event / reward system using the epoch time reference in intersect wont it be easy to do it this way [was thinking of doing my event trigger system like this. Not tested yet tho]: Create a Global Variable call it "Time" Create a common event that "Autoruns" and call it "TimeMS" Have common event "TimeMS" Set Variable "Time" to "System Time [ms]" Create a new common event and call it "Event 1" have it also "Autorun" Have a Conditional Branch "in "Event1" and set Global Variable is..." Global Variable "Time" "Equal To" "Static value" and on the Static value set the epoch time you want event to happen. That above should do the trick in starting an event or what ever you want to start at a set time you put in common event (event1). I can make a tutorial on this if people are interested in this and don't understand the above and I have tested it properly.
  4. The field is set to 10 character length. Only way to change this is to wait for source or submit a request for the field char length to be extended.
  5. You got any holidays booked sometime soon Dam1an
  6. Yes Intersect supports the use of them graphics, but I'm sure all rights to them graphics are with RPG Maker. I would recommend getting some custom made or free graphics. Not sure if you buy them from RPG Maker if you can use them in a different engine, you would have to have a look at that / get permission.
  7. What graphic? Attach a picture of tileset / graphics you want to use. But as long as they are 32x32 (or what ever preset you sent in config file) it will work with intersect.
  8. Two zwei två to deux due dos kaksi
  9. If you are asking if you can change the default graphics in the Intersect Engine then yes you can. Just go the "Client > Resources" and change any of the assets you wish.
  10. Thanks! Its the first one Ive done on this community
  11. Hi, I thought I would share this with the community as it is useful for setting up your new player character with variables and making a nice intro cut scene. I will be using my intro for my game as an example, but this itself was just a simple example I added for testing. So lets Begin: In the editor go to: Game Editor > Common Event Editor Create a new event and call it "New Character" and open it up. My "New Character Event" looks like this: What we want to achieve is so when a new player joins the game with a new character the following will happen: First Section Intro: Start Playing Intro Music Show Picture Wait 3000ms [time to read] Hide Picture REPEAT FOR HOW MANY INTRO PICTURES YOU HAVE Second Section Variables: Set player variables for the core game [See screenshot below for mine, which sets a player realm var to 1 as I have a realm system that requires this to be set] Third Section Start Players Journey [Quests]: Start a chat off with the player Give advice of help on how to play the game Start off the main story line quest or a tutorial quest What we need for this event: A set of pictures [.png] with you intro on which could be a written story, or some images showing you a story. Size: 1920x1080 [I am using just a black image with some writing on but soon I will be adding artwork] BGM file, for your intro music Ok now lets look at the condition for all this to start. Its simply just using "Can the player start Quests C1 - Speak to the Guide". As we know a new character hasn't started any quests yet: This is the simple quest made to make the above condition: Here is the Event Condition for New Character: So when a player starts the game and creates a new character and joins the following will happen: I hope this helps people get new players / characters engaged into your games
  12. Haha I did as well
  13. That is the way I do it as well, nice one
  14. Its fun, one can only try
  15. Nice Work! Love games like this, I will give it a shot in my tablet when I get in
  16. If you can put a screenshot of your event I can advise. But mainly to interact with an event you use your clients defined interaction key "E" or "Left mouse Click" (can change in client options menu). This also depends on what you have put as the interaction on the event (Bottom left hand corner) If you just do a event that has a display text and interact with it, it should show the text, unless you put a condition on the event.
  17. I agree, more than ein would be great
  18. Hope I'm not the only one playing
  19. Ah yeah total agree with that, but I always have it so a player can see his level and normally keep EXP hidden unless they run a /command EDIT: Wooop! 100th Post!
  20. Nice tutorial mate
  21. Depends on if he wants a level variable to display to players to show what level they are
  22. If your using player variables for example "Mining EXP" & "Mining Level" and want the "Mining Level" to increase when "Mining EXP" gets to a certain point you can use a condition for player variable "Mining EXP" is equal to or greater than. Example: Condition: Is Mining EXP => 1000 Then Mining Level = 1 Else Condition: Is Mining EXP => 2000 Then Mining Level = 2 Else Condition: Is Mining EXP => 3000 Then Mining Level = 3 And so on... Hope this helps.
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