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Lyim

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Everything posted by Lyim

  1. Heyo, I'd like to make some (hopefully) easy and minor adjustments to my GUI however I am kind-of lost when it comes to managing the .json files. When trying to manage these bars on my own, they move to the position I need them to be in but don't properly move when the user changes their resolution. As for the zone title text I cant manage to get it to move outside of the player box in the top left, I'm guessing its constrained to the bounds. I would also like to increase the font size on the zone text if possible. If you'd be willing to help me out setting this up, please let me know what .json file I need to edit and which properties need to be changed.
  2. I've heard a lot of good about it, but my game is online and running with active players and I don't want to risk potential bugs making its way into my game. I'll be testing it on a private server but I'll probably just wait for stable release. I caved in and updated, I love the work. Keep it up!
  3. Thanks for the reply, if I move to the development build of 6.2 is there any way for me to move back to stable builds down the line?
  4. Unfortunately in that case I wouldn't be able to help as your program isn't in English. Sorry.
  5. Now @jcsnider I hate to be one of those people, but it has been 2 weeks since you posted this: Do we have any news on an stable release date yet as I am shaking with excitement for this update. There are so many quality of life updates I cant wait to dig my hands into!
  6. Thank the lord, do we have a feature post about it by JC or the team?
  7. A long time ago I suggested that NPC Quality of life settings be added. Are there any plans for this to become reality, as all of the features in the post are really needed in the engine. If not are there any developers currently working on a source modification for this?
  8. I cant be sure due to the language, but if you have the item set to be a consumable then it will remove a potion automatically. So if you have it programmed to remove one, it will remove an additional potion. To fix this, remove the command to remove an item. **Translated**: Я не могу быть уверен из-за языка, но если у вас есть предмет, настроенный как расходный материал, он автоматически удалит зелье. Так что, если вы запрограммировали его на удаление одного, он удалит дополнительное зелье. Чтобы исправить это, удалите команду удаления элемента.
  9. Just award speed points for each level.
  10. There is really only one way of doing this without modifying source. Instead of using a static attack speed, set it to disabled. The game will instead use the player's speed to adjust how fast he may attack.
  11. There isnt quite a tutorial on it. I reccomend grabbing a blank version of the client and messing with the values until you get something you like. Then move those files into your active project. That's how I learnt. Translated/переведенный: Там не совсем учебник по этому вопросу. Я рекомендую брать чистую версию клиента и возиться со значениями, пока вы не получите то, что вам нравится. Затем переместите эти файлы в ваш активный проект. Вот как я узнал.
  12. You'll need to try with different words in your translator, I don't quite get your question. Translated/переведенный: Вам нужно будет попробовать с другими словами в вашем переводчике, я не совсем понимаю ваш вопрос.
  13. It looks like it doesnt work any longer either. I would really suggest using patchkit since its free and fully customizable. That and their support team is great.
  14. Yeah I did what you said, it made no difference lmao
  15. Bump
  16. I would have loved to tell you the struggle ended there but it doesnt... So I am happy the fonts now work, the problem is getting them to work. Changing the font size in the .spritefont file inside monogame does nothing <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>10</Size> Where abouts could I change the font sizes for the text and UI. I pretty much need everything up a font size or two.
  17. YESSSSS I GOT IT TO WOOOORK!!!! Now time to rescale them as nesessary....
  18. I think I have been working on this for way too long. Off and on for the last few hours. If anyone has any helpful clues or answers it would be much appreciated. Update: A random font like Verdana works, there must be something wrong with my font Update 2: It looks like it will only work on certain fonts and randomly too, for example "Webdings" will work but not something like "Calibri" I'm in the monogame discord for help too. Update 3: People at the monogame discord are completley confused as to why its not working too, things like arial work fine.
  19. I don't think that's how it works, @jcsnider said that it pulled the fonts straight from windows. There must be something I'm doing wrong.
  20. Like the font installation file, and where in the folder? I see: bin fonts obj shaders source fonts Yeah I've tried that one and then the name of the font in the part above where you have it selected
  21. Heres a photo of my progress:
  22. Didn't think it would be that easy! Thanks for the quick reply. Will I need to change the file names from: sourcesanspro_8.spritefont to whatever the new font is or do I still need to keep it as it is. @jcsnider UPDATE: So I changed the name and I am being told that the font file does not exist, I'm assuming I just had a space or something wrong. Is there a place I can go to see the exact font file name?
  23. Hello all, So after making myself look like a fool last night I realized there was a tutorial for fonts, now that I have followed through all of the steps, I understand how the MonoGame Pipeline tool works and what I need to do in order to change the actual font but Im not quite sure how I import my own fonts. Tutorial I am following (by JC): I see in this picture below that you can easily change the name of the font but what if I want to bring in a custom font I found online? Surely I need to import it inside of the MonoGame tool before I can just change that, or am I missing something?
  24. Redacted
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