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Everything posted by lurv
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More progress on tiles. Made some torches and made the room dimly lit (it's a library :p)
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Damn, you guys are pumping out updates so fast, i love it gj
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Thanks mate, please disregard my bugreport until i try it with these instructions.
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So if i would like to merge this with my current project, which files do I copy over?
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Awesome and I really like it that you made it so UI is loaded from pngs externally. Can finally get in on designing some UI for fun (although i'm gonna change how UI is positioned when source is released)
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Animated water tiles with sparkles and a pier. Experimenting with indoors.
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o shit, gonna have to work around not having directional blocks then
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Are you planning on adding directional blocking?
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training as a cleric was hell X_X
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lol
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Good idea, I was thinking i might add a pixelate effect to the sand and give it a little bit of a grainy texture. For the grass, I'll be putting emphasis on things that interact with the grass, like dirt roads, flowers and taller grass. to actually make it look like it's grass and not just the color geen.
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Working on my game old world. I'll be posting screenies and stuff of areas and sprites i'm working on. When the source gets released, i'll be posting and maybe sharing some custom content and features. 3/7/2016 Beach tileset being worked on. Currently working on animated water tiles
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i created some beach tiles instead
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it was shit all along, just advertised it as a unique runescape private server. it didnt even have npc dialogue and ran off a vanilla copy of EO2.0. graphics were made in MS paint.
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Lurvikx? haha fantura was a piece of shit, i still made like ~$800 from it though
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wait who is this? did you play any of my previous projects?
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so i got drunk and deleted everything on my desktop because it was cluttered, including my client and server. luckily, i have an earlier version of the client uploaded to my mediafire what do do i just cry and remake everything?
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Really? It's bannable? That's kind of sad, but at the same time, it's just them trying to survive as long as possible. If someone much bigger and stronger came into your house with an assault rifle about to kill you and there is no way out, you wouldn't just give up, you'd struggle and run for as long as possible until meeting your end. That's basically what eclipse is doing right now. lol i need to stop with the analogies
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Ahh the days of xtremeworlds and ee2.7. This engine will be a bomb in terms of features and stability + open source, which xtremeworlds never really had. I'd say don't go too overboard on the UI, considering most people (if not everybody) will design their own UI to fit their game.
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Idk mate, your engine just feels like the finishing blow, like putting eclipse out of its misery faster, kind of like putting your cat down instead of letting it die a slow painful death. Like, there'll be absolutely no reason to make an ORPG in eclipse after a finished intersect with open source gets released. This is a compliment
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A game on intersect with a this cartoony graphical style would be really cool to see.
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Concept Old battle systems dug up from the past!
lurv replied to Kibbelz's topic in Design & Creativity
All of them look really good -
me too thanks
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hi my name is emil i'm addicted to memes and i want to die, thanks
