Jump to content

lurv

Members
  • Posts

    291
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by lurv

  1. Why don't you just forward a port in your router instead? It's easier and faster than using that cancerous hamachi program
  2. gonna make some kickass tiles so i can satisfy all your mapping needs <3
  3. Cliff tiles and ground detail. Also bushes inspired from the minish cap(killable resources that drop money ) Shoutout to Kibbelz who helps me improve my mapping. Gonna add a bunch of stuff he told me to add
  4. It works. Also, it eliminates the bug of not seeing paperdolls when i log in. Wow o_o
  5. Awesome. Lots of stuff you got done today, you even added punishment reason field so players cant make false appeals
  6. Awesome. Can't wait until september/october. I'll help and report as many bugs as i can in the meantime.
  7. 3 dashes and a charge with his ulti is tanky has cc with skaarl 4 hit passive this guy is even more cancerous and op than fizz
  8. MCADAMS i choose you pls
  9. tfw you will never be held in the loving embrace of 7 foot tall bearmode bodybuilder

     

    why even live

  10. dont  tell  your  parents

    1. Mcadams

      Mcadams

      you sound like my boy scout leader!

    2. lurv

      lurv

      tell me more ;)

  11. Exactly this, try being consistent in artstyle when making a game i learnt it the hard way
  12. I'll try this, coming back later to confirm if it works or not.
  13. Oh,yeah. I guess I could try placing it at the very bottom, it's just that I won't have room for shoe paperdolls but oh well its not like i need big shoes anyways
  14. Oh wiat no i remember now, Note how the character is drawn 32 tiles lower than it should? Try making a house or something, you can walk through it kind of. Your hitbox/actual character position is 32 pixels higher than the actual sprite.
  15. I'm kind of curious.. What's the reason for the movement stutter bug in 1.5? It's got pretty bad on my server, i stop for like half a second each time i move a tile. What's the cause?
  16. Sprite without space for paperdolls Sprite that has space for paperdolls around it (Hats, big weapons and shields etc) The second sprite doesn't work.
  17. So, paperdolls that exceed the character size and go out of the borders, how do you do them on Intersect? On eclipse, I would basically just make my 32x32 character sheet have excess space around it per frame I tried doing this on Intersect and my character spazzed out. Any ideas?
  18. When I've taught people how to use Eclipse, Xtremeworlds, Intersect etc in the past, people got somewhat confused at layers, making some of their maps look like a mess and be even more of a mess to edit. Layers are extremely important in mapping, whether or not you're using Intersect, Eclipse, RPG Maker etc. To make a good map and to avoid trouble when later on editing your maps, it is best to put tiles on layers where they fit the most. In this small guide i'll teach you what layers are and how to effectively use them. Map layers are the order of where your graphics are drawn, which tile is on top and which tile is on the bottom. There's five layers in total, and can be changed accessing the Layers drop down menu to the left of the map editor. Layers are drawn from bottom to top, starting with Ground and finishing at Fringe2. Ground Ground is what you should use for ground textures, such as grass, mud, sand, paths, floors etc. It is what is drawn the undermost of all the tiles. Transparency also doesn't work here, so use this for textures that cover the entire tile. Mask Mask is the next layer drawn over the ground tiles. For this, you can use tiles that don't take up the entire 32x32 space and have transparency or opacity. Mask2 Mask 2 is like the previous mask layer, but drawn over the first Mask layer, in case you need more than one masked tile in one space. Fringe Fringe is drawn over all previous layers, except that while Ground, Mask and Mask2 are drawn under characters, Fringe is drawn OVER characters. Can be used for roofs or other tiles that overlap your player, like tall but thin structures like trees and lampposts, so you can walk behind them. Fringe2 Just like I explained in Mask2, Fringe2 is drawn over the first Fringe layer.
  19. lurv

    Autoevent

    In the event editor, in the drop down menu for event trigger, select "Autorun". You can then select the "Wait..." command and put it to 10 seconds to repeat whatever you want. This will repeat an event every 10 seconds in a map, or if you want, check the "Global" option at the top to repeat it for everyone on the server. Autorun makes it so that the event automatically triggers as long as you're in the map of the event. You can do the same thing if you'd like the trigger to be action button/walk over but using labels to hop back before the Wait command.
  20. hey guys i've already introduced myself but my name is emil i love memes and i want to die, thanks.
  21. Made a patch of sunflowers that dance in the wind. Once i add hunger meter to the engine when open source hits, you can charge up your hunger meter slowly by picking sunflower seeds. Haven't changed the colors of the books on the bookshelf yet, but i'll get to that.
  22. Nah, you could just make an if statement to add conditions on effects to give the spell in the casting code. For example, if a player has 50+ INT, Deal damage depending on targets remaining mana. If a player has 50+ DEF, completely reflect the next attack etc. It's all about stat conditions and I don't think it would be hard to make.
  23. Since open source is not released yet, i've been writing down ideas i get on a whim in a text file. I'm pasting it here because this area is called "Show Off" and maybe you're interested.. maybe. *Hunger/Thirst/Energy system that drains from 100 to 0 percent over 10 hours. When maxing out your statuses, get up to 150% experience. When your statuses are 0%, only get 50% and start getting hurt. 0% sleep will knock you unconscious for 1 minute at a time, getting you back to 1% sleep giving you time to make it back towards the nearest town. *Each player gains a spell at level 30 called "Alter Ego". Allows you to transform into your alter ego for a minute. Each player is given a randomly generated looking alter ego, using the paperdoll slots. Ability gain is dependant on your stat build. *At level 50(max), each player is given a spell called "Last Words". A hardcoded spell that does different things depending on stat build, but always has a crippling effect on your character once finished casting, good way to end a fight if you're confident it will kill your target. *Adding rain to the engine. Rain can occur randomly but not more than once per two hours and not longer than 10 minutes at a time. Rain gives you a WET debuff, draining your status bars faster. Can be avoided by wearing an umbrella or raincoat or activating the mana shield spell. *The further you stray from safe areas like towns, the higher danger levels become. Each danger level number adds a number to the range of players you can attack works like the wilderness, but in a rectangle around safe zones. Add an integer to map data and map editor, so i can set danger level for each map. *Day/Night cycle. Nights are shorter than days since most aspects of it are negative. Some monsters spawn during the night that dont spawn during the day. NPC houses can be robbed during the night. PVP danger levels are doubled during the night from a maximum of 10 to 20. *Add a spell that has different effects depending on nighttime/daytime. *Add bombs that can break cracked walls, like Zelda.
  24. Thanks, mate. Apparently, some people thought colors were too bright, so i'm changing the bookcases a bit. I'm focusing on making different kinds of light sources right now, as I'm gonna try and make a day/night cycle once open source is released.
  25. A while ago, I was working on a game that featured FF-style overworld travelling, so I made a tileset for the basic stuff. I'm sorry I didn't autotile the stuff or finish this tileset, but i figured i'd contribute somehow anyways, even if it's not much. You can use it if you'd like in your project. You don't have to credit me but appearing in your game as credits would be really cool
×
×
  • Create New...