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jcsnider

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  1. jcsnider's post in Whispers/Private Messages (in-game) was marked as the answer   
    /pm name msg
     
    and then they can do the same thing back or use:
     
    /r msg
     
    where /r means reply
  2. jcsnider's post in Change spawn point was marked as the answer   
    Player Spawn Points:
    https://www.ascensiongamedev.com/topic/567-how-do-you-change-the-spawn-point-for-new-players/?do=findComment&comment=11489
     
    NPC Spawn Points:
    https://www.ascensiongamedev.com/topic/2363-how-to-set-a-declared-spawn-for-a-npc/?do=findComment&comment=27491
     
    Please do use the search function to make sure your questions have not been previously asked.
  3. jcsnider's post in Dev Teams was marked as the answer   
    You can't work on the same map at the same time... but you can work on the same game.  It requires a networking config where your pc/router/etc allows outside connections to reach your server.  Under perfect conditions your server will do the networking config (port forwarding) and give you a nice message like this with your servers ip/port:

     
    It then requires that your 'helpers' have a copy of the editor with the ip/port set in it Editor/Resources/config.xml file that points to your server.
  4. jcsnider's post in XP and levels was marked as the answer   
    Server/Resources/Config.xml has a field where you can set max level.
     
    In the Class editor you can set the base amount of exp it takes to get to level 2, and then how much that value should increase (exponentially) moving forward:
     
  5. jcsnider's post in paperdoll was marked as the answer   
    Can't give you any large resources.. there are very few out there, and we have no idea what sprites/assets you're currently using so we definitely can't be sure what would match.
     
    As far as making paperdolls go all you do is find or make character sprites without a body...
     
    For example.... here is a character with a staff:

     
    If you remove the character all that's left is the staff:

     
    And the above is your paperdoll. 
     
     
    Graphic programs such as paint.net, gimp, and photoshop are all decently good at working with pixel art.
  6. jcsnider's post in Hold Player was marked as the answer   
    "Release Player"
  7. jcsnider's post in Global Quest was marked as the answer   
    In Beta 5 we're adding the ability for events to run on npc deaths. You'd definitely be able to do that then.. the only part that couldn't be achieved is showing X/10,000 in the quest log itself. (Showing in the chatbox would be possible as progress is made or when a /command is typed.)
  8. jcsnider's post in Cross platform? was marked as the answer   
    Nope. Only supporting Windows, OSX, and Linux... gotta focus on the core engine before ever thinking of expanding to mobile devices, game consoles, etc.
  9. jcsnider's post in Language Support/Adding Fonts was marked as the answer   
    Client, Editor, and Server can all be translated for use in chinese.  Look at the Client, Editor, Server /Resources/Languages folders.
  10. jcsnider's post in Wait timer was marked as the answer   
    Have that npc set a player variable to 600 after healing the player, and make sure that npc does NOT heal the player if that variable value is > 0.
     
    Then make an autorun common event subtract 1 from that variable and then wait 1000. The common event will eventually get that variable below 0 and the npc can heal the player again.
  11. jcsnider's post in Client for Mac and Linux was marked as the answer   
    Install mono on those respective systems.
     
    In terminal cd into the client folder. 
     
    Then run:
    mono “Intersect Client.exe”
  12. jcsnider's post in Intersect Resources License? was marked as the answer   
    The current plan is for everything to be released under https://creativecommons.org/licenses/by/4.0/
     
    I modified the credits document in that google drive folder with our community and individual members that should be credited for their work.
     
    A lot of the skill/item icons came from other authors, their names and respective licenses are also in that document.
  13. jcsnider's post in Autorun Events when player enters map. was marked as the answer   
    Not a bug, working as intended... as soon as events load they start running.
     
    Ultimately we need a condition for checking which map a player is on... that can be used together with autorun for the desired effect.  (Adding that condition in B5)
  14. jcsnider's post in damage increase with level was marked as the answer   
    Base damage does not increase, but you can configure your stats to!  That, mixed with the ability to scale the attack damage by stats (like attack) would result in attacks getting stronger as you level up
  15. jcsnider's post in Damage calculations was marked as the answer   
    Sounds like a bug report is in order so we can run some sanity checks  
  16. jcsnider's post in Cliff tile was marked as the answer   
    Example of cliff tiles in use:

  17. jcsnider's post in Text outline was marked as the answer   
    I also can't find any options for the text/font generator to include an outline in the font itself..... if I think of anything though I will come back to add to this  
  18. jcsnider's post in About Pet was marked as the answer   
    Please post questions in the "Questions & Answers" forum in the future.
     
    Furthermore this has already been answered:
    https://www.ascensiongamedev.com/topic/3054-you-can-create-pets/?do=findComment&comment=32594
     
  19. jcsnider's post in pow and sqrt on damage formula? was marked as the answer   
    Only random works right now... adding pow and sqrt wouldn't be hard though... make a suggestion for us?  
  20. jcsnider's post in Can we fix a projectile ? was marked as the answer   
    Kibz's original intention was for the projectile system to work for beams.. in all reality it doesn't.....
     
    Maybe we'll end up with an actual beam projectile one day... but not sure.
  21. jcsnider's post in Omni-Directional Sprites? was marked as the answer   
    Intersect as an engine doesn't support omnidirectional sprites or movement.. so there aren't any resources lying around at this time.
  22. jcsnider's post in How to make objects move was marked as the answer   
    Yup, all of that is possible with events/animations.
     
    @Agoraphobic massive event system guide might help: https://www.ascensiongamedev.com/resources/filehost/4032b79f3abdaaee4aad4bffb0304de5.pdf
  23. jcsnider's post in Player's Killed variables / Spawn item on death was marked as the answer   
    All of these systems/components are very specific and beyond what the base engine is meant to be able to do.  Those will be possible with some (major) source modifications post-release though.
  24. jcsnider's post in Chatbox text size was marked as the answer   
    The font/sizes of chatbox text cannot be changed yet. I will make sure that this is possible in Beta 5  
  25. jcsnider's post in Client's name was marked as the answer   
    @Raza if this is still an issue please post your client's logs and your Client.English.xml.
     
    It's likely that your edits to the Client.English.xml file broke the formatting of the xml document and your client can't read it anymore.
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