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Wait timer





Is there a way to have a switch turn from true to false after a preset time?

I tried using the (Wait...) function. The result was that my npc totally ignored me during that time. I was unable to interact with it.


I want to create a npc that can restore your health points once every hour for a small fee.

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Have that npc set a player variable to 600 after healing the player, and make sure that npc does NOT heal the player if that variable value is > 0.


Then make an autorun common event subtract 1 from that variable and then wait 1000. The common event will eventually get that variable below 0 and the npc can heal the player again.

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