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Terrafyde

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Terrafyde last won the day on July 21 2018

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  1. I found a 0.7.0 version, upgrading from 0.6.2 to 0.7.0 first has eliminated the errors when upgrading to 0.7.2 and above.
  2. I had already tried that version as the lowest available to download. There was only one line in the error log 2023-10-14 05:28:59.102 [Error] Received unhandled exception from System.Threading.Thread. and here is the db server log 2023-10-14 05:28:59.086 [Error] GAMEDB: 20102 - Failed executing DbCommand (260ms) [Parameters=[], CommandType='Text', CommandTimeout='30'] PRAGMA foreign_keys = 0; CREATE TABLE sqlitestudio_temp_table AS SELECT * FROM Items; DROP TABLE Items; CREATE TABLE Items ( Id BLOB NOT NULL CONSTRAINT PK_Items PRIMARY KEY, TimeCreated INTEGER NOT NULL, Name TEXT, Animation BLOB NOT NULL, AttackAnimation BLOB NOT NULL, EquipmentAnimation BLOB NOT NULL, Bound INTEGER NOT NULL, CritChance INTEGER NOT NULL, CritMultiplier REAL NOT NULL, Cooldown INTEGER NOT NULL, Damage INTEGER NOT NULL, DamageType INTEGER NOT NULL, AttackSpeedModifier INTEGER NOT NULL, AttackSpeedValue INTEGER NOT NULL, Consumable_Type INTEGER NOT NULL, Consumable_Value INTEGER NOT NULL, EquipmentSlot INTEGER NOT NULL, TwoHanded INTEGER NOT NULL, Effects TEXT, SlotCount INTEGER NOT NULL, Spell BLOB NOT NULL, Event BLOB NOT NULL, Description TEXT, FemalePaperdoll TEXT, ItemType INTEGER NOT NULL, MalePaperdoll TEXT, Icon TEXT, Price INTEGER NOT NULL, Projectile BLOB NOT NULL, Scaling INTEGER NOT NULL, ScalingStat INTEGER NOT NULL, Speed INTEGER NOT NULL, Stackable INTEGER NOT NULL, StatGrowth INTEGER NOT NULL, Tool INTEGER NOT NULL, VitalsGiven TEXT, StatsGiven TEXT, UsageRequirements TEXT, DestroySpell INTEGER NOT NULL DEFAULT 0, QuickCast INTEGER NOT NULL DEFAULT 0, Rarity INTEGER NOT NULL DEFAULT 0, Folder TEXT, Consumable_Percentage INTEGER NOT NULL DEFAULT 0, PercentageStatsGiven TEXT, PercentageVitalsGiven TEXT, VitalsRegen TEXT, CooldownGroup TEXT NOT NULL DEFAULT '', IgnoreGlobalCooldown INTEGER NOT NULL DEFAULT 0, Color TEXT, IgnoreCooldownReduction INTEGER NOT NULL DEFAULT 0, CanBag INTEGER NOT NULL DEFAULT 1, CanBank INTEGER NOT NULL DEFAULT 1, DropChanceOnDeath INTEGER NOT NULL DEFAULT 0, CanSell INTEGER NOT NULL DEFAULT 1, CanTrade INTEGER NOT NULL DEFAULT 1, MaxBankStack INTEGER NOT NULL DEFAULT 2147483647, MaxInventoryStack INTEGER NOT NULL DEFAULT 2147483647, CanGuildBank INTEGER NOT NULL DEFAULT 0, CannotUseMessage TEXT, BlockAbsorption INTEGER NOT NULL DEFAULT 0, BlockAmount INTEGER NOT NULL DEFAULT 0, BlockChance INTEGER NOT NULL DEFAULT 0, WeaponSpriteOverride TEXT, DespawnTime INTEGER NOT NULL DEFAULT 0 ); INSERT INTO Items ( Id, TimeCreated, Name, Animation, AttackAnimation, EquipmentAnimation, Bound, CritChance, CritMultiplier, Cooldown, Damage, DamageType, AttackSpeedModifier, AttackSpeedValue, Consumable_Type, Consumable_Value, EquipmentSlot, TwoHanded, Effects, SlotCount, Spell, Event, Description, FemalePaperdoll, ItemType, MalePaperdoll, Icon, Price, Projectile, Scaling, ScalingStat, Speed, Stackable, StatGrowth, Tool, VitalsGiven, StatsGiven, UsageRequirements, DestroySpell, QuickCast, Rarity, Folder, Consumable_Percentage, PercentageStatsGiven, PercentageVitalsGiven, VitalsRegen, CooldownGroup, IgnoreGlobalCooldown, Color, IgnoreCooldownReduction, CanBag, CanBank, DropChanceOnDeath, CanSell, CanTrade, MaxBankStack, MaxInventoryStack, CanGuildBank, CannotUseMessage, BlockAbsorption, BlockAmount, BlockChance, WeaponSpriteOverride, DespawnTime ) SELECT Id, TimeCreated, Name, Animation, AttackAnimation, EquipmentAnimation, Bound, CritChance, CritMultiplier, Cooldown, Damage, DamageType, AttackSpeedModifier, AttackSpeedValue, Consumable_Type, Consumable_Value, EquipmentSlot, TwoHanded, Effects, SlotCount, Spell, Event, Description, FemalePaperdoll, ItemType, MalePaperdoll, Icon, Price, Projectile, Scaling, ScalingStat, Speed, Stackable, StatGrowth, Tool, VitalsGiven, StatsGiven, UsageRequirements, DestroySpell, QuickCast, Rarity, Folder, Consumable_Percentage, PercentageStatsGiven, PercentageVitalsGiven, VitalsRegen, CooldownGroup, IgnoreGlobalCooldown, Color, IgnoreCooldownReduction, CanBag, CanBank, DropChanceOnDeath, CanSell, CanTrade, MaxBankStack, MaxInventoryStack, CanGuildBank, CannotUseMessage, BlockAbsorption, BlockAmount, BlockChance, WeaponSpriteOverride, DespawnTime FROM sqlitestudio_temp_table; DROP TABLE sqlitestudio_temp_table; PRAGMA foreign_keys = 1; --------------------------------------------------------------------------------
  3. Hi, The last Intersect version I had was 0.6.2.457 ! How can I upgrade/migrate to the latest version ? The only available downloads don't upgrade, they seem to have an error when they do the upgrade. Should I use an older version as a stepping stone to get up to date. If so which version and where are the downloads for them ? github seems to have no release pre-2023.
  4. I request that crafting has % chance of failing and all ingredient items are lost. If anyone is capable of making this mod, that would be awesome.
  5. In B6, I see there is a new setting where an item type:spell can be a quick cast item. Can someone confirm ; - This means the item can cast the spell instead of the item being a means to learn the spell - And the spell cast is literally quick, as casting time is ignored and there is no way for an item to cast a spell with using a casting time.
  6. For your interest there is now this site, which I can only presume is by by the same person. http://refmap-l.blog.jp/ He has rereleased alot of his old stuff, and reworked alot to new scales.
  7. I hope you don't switch to 3 frame, while its seems dumb that 2 frames are the same, that is only true for bi-pedal creatures, I use 4 different frames for everything that doesn't have 2 legs. Which is more than half the sprites I use.
  8. It is becoming less likely I will ever have enough time to complete a game. So I give these game assets for any one to use for free non-commercial purposes. I will hopefully add more as time goes by... [Tilesets]
  9. My understanding (which could be wrong) is that Loose leaf were made by mack http://www.microsofttranslator.com/bv.aspx?&lo=TP&from=&to=en&a=http%3A%2F%2Fwww.geocities.jp%2Fkurororo4%2Flooseleaf%2F but they are a different shape and size to the other sprites commonly known as 'mack sprites' by the same person. The base Quick sprite lacks assets and thought these might be handy to someone
  10. here is a collection of assets from Loose Leaf I have assembled, some have been modified/fixed and there's a couple of originals too. ... Now I'm working on a new set of completely original base and assets qs_lleaf_assets.zip
  11. Currently it is not possible. I also would like this. Either spell consumabales or events that can cast spells (could achieve the same result)
  12. I think the answer is "No" , but I'll ask just incase someone has a method. I want to make a spell that sets a trap in a position for a short peroid of time. I dont think it can be done as a spell/event as events cant give negative health or cast a spell (for damage) And spell/projectile if set to range 0, dissappear instantly even when the speed is set to a long time. (I wish this was different) Any suggestions ?
  13. I prefer this. But could the red dot be changed to a gui element, png file we can edit ?
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