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Meguminyan

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  1. Thank you, I'll definitely use it.
  2. Name: Digi Adventure Engine: Intersect 4.2 Progress: Almost none, I done only the starter area Story: my game is inspired by the game digimon world 4, I thought how cool it would be if that game were online, so the story would be almost the same, digimons working for Digital Security Guard completing several missions to protect the world digi from a virus that is destroying the balance Staff: Me Assets: I made some, some belong to Reiner and others got from a open tibia server (digimon) Sample content: is my first project so I'm not so confident, for me it seems not to have quality, maybe I'm just being pessimistic but I'm an amateur who does not know how to code So, what did you guys think of my project?
  3. Yes, just make a variable for each skill, and about they see their levels you can mark the quests to show in the quest log after being complete, the player will see "fishing level 5 completed" and will know he is at level 5, if theres a command to see this idk.
  4. make a variable "fishing" and a quest to advance the "level", example: collect 100 fish and brig it to npc, then change the variable to 2 as reward, now you can catch lvl 2 fishes, dont forget to set the resources requeriment to their respective leves, ex: level 2 fish needs variable fishing 2 or more to be collected
  5. In the server folder, find the config file and change the drop chance to 0
  6. the assets that come with the intersect are free?
  7. Make a variable called "Graveyard" and add a condition to where warp in the "login map event", if the variable is 1 teleport player to graveyard 1, if is 2 teleport player to graveyard 2 add another autorun event where/when player enter the map closest to graveyard 1 set the variable to 1 and another event where/when the player enter the map closest to graveyard 2 set the variable to 2
  8. Create a empty map called login and make all classes spawn in this map, create a switch called "first login" and make a autorun event in this map, then if the "first login" is false then teleport player to (where u want players start), if true then teleport player to graveyard, after this go to map where u want players start and make a autorun event (if first login is false then set first login to true) so when players login at first time they go to start map, when they die they go to graveyard
  9. I recomend the "online image editor" just search it on google Just upload your image, go to wizard options, click on the diamond (transparency) and click where you want the transparency
  10. Use this program "no-ip" create a host with your ip and put the host in your intersect client, you can find some tutorial about no-ip in the YouTub
  11. Change monsters xp in the NPC editor and you can also change the exp needed to level up acessing the Class editor
  12. You can create a copy of the map, when the event triger teleport the player to the map copy, in this map (copy) you can put the "overlay graphic" with the image, after this teleport the player back to the original map (sorry for my bad english)
  13. How I change consumable itens cooldown??? I dont want ppl spamming potions
  14. Hello guys, I would like to know how it is possible to store consumable items in backpacks, to store an item I need to use 2 clicks but the first click on consumable item will cause it to be spent, so it is impossible to store it in the backpack?
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