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Meguminyan

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  1. Meguminyan's post in levellable Skills was marked as the answer   
    make a variable "fishing" and a quest to advance the "level", example: collect 100 fish and brig it to npc, then change the variable to 2 as reward, now you can catch lvl 2 fishes, dont forget to set the resources requeriment to their respective leves, ex: level  2 fish needs variable fishing 2 or more to be collected
  2. Meguminyan's post in when im dead to mobs my items dropping was marked as the answer   
    In the server folder, find the config file and change the drop chance to 0
     

  3. Meguminyan's post in Graveyard / Respawn was marked as the answer   
    Create a empty map called login and make all classes spawn in this map, create a switch called "first login" and make a autorun event in this map, then if the "first login" is false then teleport player to (where u want players start), if true then teleport player to graveyard, after this go to map where u want players start and make a autorun event (if first login is false then set first login to true)
    so when players login at first time they go to start map, when they die they go to graveyard
  4. Meguminyan's post in Ip Public was marked as the answer   
    Use this program "no-ip" create a host with your ip and put the host in your intersect client, you can find some tutorial about no-ip in the YouTub
     
     
     

  5. Meguminyan's post in EXP was marked as the answer   
    Change monsters xp in the NPC editor and you can also change the exp needed to level up acessing the Class editor
     


  6. Meguminyan's post in How can I put a image? was marked as the answer   
    You can create a copy of the map, when the event triger teleport the player to the map copy, in this map (copy) you can put the "overlay graphic" with the image, after this teleport the player back to the original map
    (sorry for my bad english)
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