Gentlemen experts, I wanted to understand some of the logic associated with equipment.

Equipment is capable of changing the player's statistics, it can be a static value or in percentage terms. I understand it this way: if both options are indicated, then a static value is added first, then a percentage of the total available statistics amount.

It means what kind of equipment the player will wear first.

For example, there is "Helmet" (defense 20) (defense + 5%) and there is "Armor" (defense 40) (defense + 5%). If the player first puts on "Armor", and then "Helmet", then the final defence will be greater than if first "Helmet" and then "Armor".

Tell me, do I understand everything correctly?

And I still don't understand how "Stat Bonus Range" works in terms of percentage change in statistics.

P.S.So far, I cannot verify this myself, so I am asking about it here.

## Question

## Yuri

Gentlemen experts, I wanted to understand some of the logic associated with equipment.

Equipment is capable of changing the player's statistics, it can be a static value or in percentage terms. I understand it this way: if both options are indicated, then a static value is added first, then a percentage of the total available statistics amount.

It means what kind of equipment the player will wear first.

For example, there is "

Helmet" (defense 20) (defense + 5%) and there is "Armor" (defense 40) (defense + 5%). If the player first puts on "Armor", and then "Helmet", then the final defence will be greater than if first "Helmet" and then "Armor".Tell me, do I understand everything correctly?

And I still don't understand how "

Stat Bonus Range" works in terms of percentage change in statistics.P.S.So far, I cannot verify this myself, so I am asking about it here.Edited by Yuri## Link to comment

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