Blue Posted October 1, 2020 Posted October 1, 2020 hellow guys, have some way when the player dies, leave a small sign of blood on the spot, or leave some time for the player to be reborn at the checkpoint ??? Thank you for your help
1 jcsnider Posted October 1, 2020 Posted October 1, 2020 Entities are removed immediately, so death animations/markers/etc are actually harder than it sounds and will definitely require source code modifications for your particular game.
0 Cheshire Posted October 1, 2020 Posted October 1, 2020 I'm not 100% sure about this, but I think this would be the easiest to do with a small source edit. Maybe someone can figure out a way to do it with events? Â As for giving players some time before they respawn, that would definitely require a source edit of some degree.
0 Weylon Santana Posted October 1, 2020 Posted October 1, 2020 2 hours ago, Joyce said: Maybe someone can figure out a way to do it with events? For events, the animation of death of monsters could be possible, but there is no way to reproduce this animation away from the player, only near him where the combat must be hand-to-hand, death through projectiles would not be able to reproduce. Since monsters can perform common events, an animation could be performed on the player. Besides, there is no way to reproduce the animation in front of the player (where the monster died), if the area spell is even worse. There is no way to locate on the screen, play animation, where the player is in front. In this case I conclude that: For events it sucks, for players it is even worse. I love events, but I can't imagine anything like that. Source is the way.
Question
Blue
hellow guys, have some way when the player dies, leave a small sign of blood on the spot, or leave some time for the player to be reborn at the checkpoint ??? Thank you for your help
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