0 Cheshire Posted April 2, 2020 Posted April 2, 2020 There's already projectiles in the engine, could you specify what you'd like to see so that people actually have an idea of what you're requesting? Â I for one have no idea what a Tibia is.
0 Guest Posted April 2, 2020 Posted April 2, 2020 You click on the enemy, and the path of the attack goes to the enemy, diagonally, for example the sorcerer's magic, or paladin's spear. like that gif
0 Justn Posted April 2, 2020 Posted April 2, 2020 Basically Tibia has an auto attack system for melee and projectiles when you select a target. Projectiles hit target no matter where the attacker/target is standing if within range of the projectiles distance.Â
0 Guest Posted April 2, 2020 Posted April 2, 2020 In short, a great attack system. Even as in Ragnarok this is how it works Â
0 Nimbus Posted April 6, 2020 Posted April 6, 2020 Tibia's attack system is great! I agree and would love to have a similar system in my game. Been playing Tibia off and on since 1998.
0 Kyletok Posted April 13, 2020 Posted April 13, 2020 I would love to have a system like this as well. Two things would have to be considered. NPCs can move and therefore also move out of the way, where the point of this type of system is that dodging by moving is not possible. If the NPC moves it can look awkward. In the tibia example, it's so quick I think it can honestly be done as a regular target skill with positioned animation and not at all a projectile. How will it handle having something in the way like a block or another NPC. Does it go through walls and other NPCs or will it tell you something is in the way and cancel the skill.
Question
Guest
Projectiles, like TIBIA FOR THE LOVE OF GOD
8 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now