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Resources not re-spawning?


Neeknog

Question

Is there a way to make the resources not re-spawn unless an event is activated? Could this be added via events? I want to create a scenario where trees when cut will be preeminently gone. That is unless a player uses an a corn and grows one.Β 

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I just cant get the event to loop back to the beginning. I'm using self switches because using variables would effect every tree on the map. At the end it has to loop back to the first page which is triggered with the action button. So because it does not run automatically it can never loop back to the first page. The last page is the last "Cycle" of the tree growing and the first page is the full tree standing tall again able to be chopped down. Any suggestions?

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