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Can you make one paperdoll change per event? For example, I want to change the character's eye, but without changing that particularity as equipment or sprite, but paperdoll, but a ndc-only paperdoll, where there is no way for the player to change without



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1 hour ago, Khaikaa said:



Do you think it would be a nice feature for developers to implement in Intersect?


Você pode adicioná-lo após o lançamento da fonte

I hope by then my C # studies will be advanced. It is a little difficult, because I am studying to pass the college entrance exam, which in Brazil is one of the busiest. It's inconceivable, but it's not a feature that hinders the creation of my game anyway. Thanks.

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