sonow Posted August 18, 2019 Posted August 18, 2019 Was wondering if there was a way you can change classes in game via an item or something, I wanted to make a branching like system for classes
0 AisenArvalis Posted August 18, 2019 Posted August 18, 2019 Eventing system has a "Change Class" Parameter you can use for this.
0 AisenArvalis Posted August 18, 2019 Posted August 18, 2019 If you want an item to do it. Make a common event that has the class change in it with an option box. Something like this: >Show Options[Do you want to change to class X, Yes, No] Â Â >@Yes : Â Â Â Change Class: X Â Â >@No : Â Â Â Exit Event Processing Might wanna do some item management as well as items are still consumed even if they say no. Make an item and call it class changer or w/e. Make it be an event item and assign the Class Change event to it. Boom, class change possible.
0 Gibier Posted August 18, 2019 Posted August 18, 2019 Personnally i would suggest you do to an event that trigger when the player level up at a specific level. This way you won't have to make an item.
0 AisenArvalis Posted August 18, 2019 Posted August 18, 2019 10 hours ago, sonow said: change classes in game via an item or something  I mainly focused on this part of the question, but yes, Level Up events can do it as well.
0 Gibier Posted August 18, 2019 Posted August 18, 2019 indeed but better tell that another way is possible to do that to learn the event system more.
0 sonow Posted August 19, 2019 Author Posted August 19, 2019 17 hours ago, Gibier said: Personnally i would suggest you do to an event that trigger when the player level up at a specific level. This way you won't have to make an item. Actually that's what I ended up doing lol tho I have like a branch system so they have to use a /command
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sonow
Was wondering if there was a way you can change classes in game via an item or something, I wanted to make a branching like system for classes
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