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About damage formulas


Khaikaa

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Hi guys, first of all, my congratulations to the developers of this awesome software, I was looking for something like this since months (even years) and now almost all I wanted on a game development environment is right here. Great job, guys.

 

Well, I'm using Intersect Engine since 1-2 weeks ago, and I found some things I want to do but don't know how. Hope someone can help me with them:

 

1. I love the damage formulas system you created, so I tried to go a few steps beyond creating my owns so I can design damage formulas for various spells & abilities. But I can't add them. I edited the "formulas.xml" doc and all changes on the truedamage, physicaldamage and magicdamage were saved and applied succesfully. But, when I try to add my own damage type formulas, I can't select them on the editor. Is there any way to add new damage formulas on a game? How? If not, is it possible to simulate this with any kind of event? How?

 

2. I'm interested on creating something like a "capture the flag" minigame on my game. Is there any way to change an individual drop value of a specific item? Maybe with common events? How could I do something like a flag which fall down when you kill its escort?

 

3. How could I, if it is even possible, change the player's name color just by using events?

 

4. Sometimes, when linking maps, a non-treated indexoutofbounds exception is thrown by the editor. Is there any way to avoid this?

 

Thank you so much for your attention, hope someone can help me with any of these issues.

Sorry about my bad english :7_sweat_smile:

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Just now, Khaikaa said:

1. I love the damage formulas system you created, so I tried to go a few steps beyond creating my owns so I can design damage formulas for various spells & abilities. But I can't add them. I edited the "formulas.xml" doc and all changes on the truedamage, physicaldamage and magicdamage were saved and applied succesfully. But, when I try to add my own damage type formulas, I can't select them on the editor. Is there any way to add new damage formulas on a game? How? If not, is it possible to simulate this with any kind of event? How?

1 - Nop, just the creators can or you when the source is out.

2 - I believe nop. I dont see events managing damages types.

 

Just now, Khaikaa said:

2. I'm interested on creating something like a "capture the flag" minigame on my game. Is there any way to change an individual drop value of a specific item? Maybe with common events? How could I do something like a flag which fall down when you kill its escort?

1 - On server side, in config.xml, you can manage how much drops can happen, in editor side, in resources or npcs, you can manage all drops, with events its no possible to manage the drop chance. I see other way to do this, more fun, more fast.

2 - As i Said, isnot mandatory kill some scort to catch the flag. The player can just touch on event to catch the flag to return to own group.

 

Just now, Khaikaa said:

3. How could I, if it is even possible, change the player's name color just by using events?

Isnot Possible. Just with the source.

 

Just now, Khaikaa said:

4. Sometimes, when linking maps, a non-treated indexoutofbounds exception is thrown by the editor. Is there any way to avoid this?

Nop. Sometimes happen when you link a lot maps fast. Its a bug, i believe someone was reported, so just wait to Jc fix this.

 

For organizational purposes, Jc asks only one question per topic be posted. In your title you say "about the formula", but it is already involving many other things besides the formula. Read the rules on agd, is boring but keep you away from troubles.

 

And welcome.

 

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