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Concept Transcending Gear


Arcainess

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Good day all, I'm currently in the planning stage for my upcoming MMO and one of the ideas I have for the game is Transcended Gear. I thought up this idea as a lot of the time in MMO's it's all about getting that sweet juicy end game gear! But what if you already got all your end game gear? What then? I started to ponder as to what can I do to make players continue the level climb but without releasing a new set of gear. Then it dawned me, Transcending gear!

Now to example how Transcending gear works I'll give an explanation of how the gear system works. There will be various ways of obtaining gear but for this purpose going to say that the gear you'll be getting will be from Raid bosses. Now each time you defeat a Boss he drops a chest which will give you a choice of what gear you would like, Head, torso, gloves, legs or Feet. Now when getting the gear of your choice and say it's item level, (item level representing the strength of that gear in terms of stats) is iLV30 you can increase the iLV of that gear 10 times. 
So for this Example, you have acquired the iLV30 Arcane Gloves and you can increases it's iLV 10 times from iLV30-40. Now the stats in the game are:
VitalityVIT) Basically your HP
ManaMNA) Your MP
OffenceOFN) your physical damage output
DefenceDEF) Your Physical damage input reduction
ForceFRC) your magical damage output
ResistanceRES) Your Magical damage input reduction
DeterminationDET) Effects the rate at which your Vitality heals
SkillSKL) Determines the damage output of your Dot attacks.
PotencyPTC) Effects the potency of your abilities. 

All gear has 2 main stats that will increase each time you increase the iLV of your chosen gear and the gloves main stats are DEF and PTC.
But each time you do increase the iLV of your gear you can choose a sub stat for it. Sub stats are a small increase that gear can provide and it can be of anything your choosing. So If you want your Gloves can offer VIT or PTC or a mixer of stats of your choosing. You can also select 1 sub stat more than once so if you chose VIT once it offers 35, then if you choose it again when the iLV goes up again it be 38, then 41 etc etc. up to a max of 10 times since the iLV of the gear can only be increased 10 times.

So you've managed to get all the endgame gear for your character. So what do you do now? You can transcend!
Now Transcending is when you upgrade a piece of gear 6 six times in a 1 chosen stat.

____________________________________________________________________________________

iLV36

Arcane Gloves

Main stats

DEF:210
PTN: 68

Sub stats

VIT:

MNA:

OFN:

DEF: OOOOOO

FRC:

RES:
DET:
SKL:

PTN:
____________________________________________________________________________________
Now that your Gear has 6 slots in a sub stat now the fun begins! You can transcend!

 

____________________________________________________________________________________

iLV36

Knight Arcane Gloves 

Main stats

DEF:210
PTN: 68

Sub stats

VIT:

MNA:

OFN:

DEF: OOOOOO +1%

FRC:

RES:
DET:
SKL:

PTN:
____________________________________________________________________________________


If you choose to transcend this piece of gear it will change into a Knights Arcane Gloves! 

oh, nice! Now you've noticed you've still had the 6 subs but also a +1% to your DEF stat and is now a Rank 2 item? Now, this may not seem much of a boost yet but what if I told you this is a way to have all sub stats in 1 single piece of gear?
Now you'll have to acquire another Arcane Glove but this time increase it's RES sub stat to 6, transcend it which should give you Warlock Arcane Gloves Rank 2 and now you can combine these 2 peices of gear together to make!
 

____________________________________________________________________________________

iLV40

Defenders Arcane Gloves

Main stats

DEF:240
PTN: 74

Sub stats

VIT:

MNA:

OFN:

DEF: OOOOOO +2%

FRC:

RES:OOOOOO +2%
DET:
SKL:

PTN:
____________________________________________________________________________________


A Defenders Arcane Gloves! Which as you can see has made the iLV40 now but also you now have both Sub stats in DEF and RES.

But this isn't the end of the line oh now, by continuing to get the same gear and upgrade different stats you can transcend it to combine it even further with this one to give it, even more, stats until eventually, you'll obtain the highest Rank that this piece of gear can obtain and that's called Ultimate Arcane gloves! Which as you guessed has all sub stats maxed out and a big 5% to all other base stats? now you think 5% isn't much but that is just for the one piece of gear, the other % bonus from other tranced gear will stack so as we have, Head, torso, arms, legs, and feet as gear that is a whopping 30% increase overall.

iLV40

Ultimate Arcane Gloves

Main stats

DEF:240
PTN: 75

Sub stats

VIT:OOOOOO +5%

MNA:OOOOOO +5%

OFN:OOOOOO +5%

DEF: OOOOOO +2%

FRC:OOOOOO +5%

RES:OOOOOO +5%
DET:OOOOOO +5%
SKL:OOOOOO +5%

PTN:OOOOOO +5%
____________________________________________________________________________________

 


the final workings out of this idea aren't fully finished but just a general idea and would love to hear some feedback from the players about this.

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Ok so my opinion is, there will always be stats or moves better than others when building a class. That is just unavoidable. From the players perspective most stats and skills are useless atleast in terms of pvp. (Big moba player here). Most non-meta items/heroes and build paths are complete garbage and considered troll. The way i see adding too many additional stats is more stats become "useless". Im not disagreeing with adding more stats etc just saying somthing I'd be wary about personally.

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13 hours ago, Kibbelz said:

Ok so my opinion is, there will always be stats or moves better than others when building a class. That is just unavoidable. From the players perspective most stats and skills are useless atleast in terms of pvp. (Big moba player here). Most non-meta items/heroes and build paths are complete garbage and considered troll. The way i see adding too many additional stats is more stats become "useless". Im not disagreeing with adding more stats etc just saying somthing I'd be wary about personally.

 

Yeah I know what you mean. The above stats are just a short detail about what stats, they do have additional properties they add to the character, but it also depends if or how the class will utilize the stats but also with some stats that effective across all the class's like Aptitude "Increases potency of all Abilities whilst increasing the Cost required and CD time." Potency being the output of Healing, damage spells whilst also determining the straight up damage reduction for Tank CD's. But yeah some stats for Class's are like....other stats? na Crit crit crit crit! And if your not using a crit build then gtfo!

 

But in the end, once you get the ultimate gear it should increase all your stats yeah it branches out but in the end, all pieces of gear will end up ultimate.

14 hours ago, Murdoc said:

I'm all for diversity, but man that's a lot of stats to keep track of..

:P

 

Don't worry, I'm planting a tree-like system that's should help keep track of what you got and what you need.

 

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