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Posted

 Hi,

I'm having an issue where my projectile animations are not following the projectile path. Im thinking it has something to do with the Spawn Range?

I checked the documentation, but the projectile section has not been completed yet.

I would appreciate any help. Thanks.

 

 

 image.png.e5fe0cc7b3826a8a609b6deec473f7c7.png

5 answers to this question

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Posted

What do you mean by following the projectile path? Like rotate the projectile animation to go the way the projectile go?

 

If your problem it indeed it you will need to check the "auto rotate animation" checkbox.

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Posted
On 10/14/2017 at 12:49 AM, SCTrav said:

I'm not sure what your other editors look like, but to make an example i'll show you how mine works (which goes straight without problem)

Step 1 Animation:

https://imgur.com/BqCTCrq

 

Step 2: Projectile:

https://imgur.com/M5RLCDT

 

Step 3 Spell:

https://imgur.com/0BNkWOb

 

Result:

http://recordit.co/rpe85c7TAH

 

Do you have the correct Projectile Spawn point? (Not Spawn Range)

 

This was very helpful. Thank you!

 

However, I am now encountering an issue where the projectile does not travel as fast as the animation (the animation flies past target, and the target dies later).

 

If I set projectile speed to 10000 it works fine, but any faster and I get this issue.

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Posted

Does the projectile hit it's target? Because it's supposed to stop once it collides with an object.

 

At phone now, and wont be home til tomorrow, so i cant help much. I'll have a look once in att my pc again

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