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max active players per map?


REPTILE

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It would be nice doing a stress test. We might do one when we reach beta... A long way up until then though ^^

 

By the way and as it's kind on topic, is there any kind of "lod" system going on? I mean, if you make a really huge zone by connecting literally hundreds of maps, they won't load all at the same time for the players, won't they? Cause I imagine that would be a bummer for people with slower hardware. Right now our first zone is pretty hude and my computes still gets over 60fps everywhere, but mine is a beast and I won't buy a server yet just to test that.

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1 hour ago, yeroC said:

The map system loads 9 maps at a time, if I listened to JC thoroughly (which I do, sometimes XD). So it will load 9 connected maps around you, so that no matter what the maps you need are going to be loaded. 

Should use less bandwidth and ram not having to process those unused areas of the map. Thats nice

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