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Cheshire's post in im in trouble with my client was marked as the answer
As I said it should work and I'll try and see if I can fix it tomorrow. But the benefits of the current system are relatively minor aside from certain edge cases where it can improve performance a fair bit. In fact I dare say most people using it mostly hit it by accident.
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And on the subject of beta 6.2, please be aware of a standing issue with some of the new anti speedhacking code. If you encounter any issues with that make sure to look over here: https://github.com/AscensionGameDev/Intersect-Engine/issues/353
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Cheshire's post in how to bring the camera closer to the character? was marked as the answer
At the moment? You can't unless you make quite a few changes to the way rendering works as it's not a traditional monogame camera.
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Cheshire's post in Desenhar textura do mouse was marked as the answer
Beta 7 will have custom mouse cursor support. At least a basic level of it for the time being.
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Could see how it's implemented there.
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Cheshire's post in Corrupted Tilesets was marked as the answer
Could you try and delete everything from your client\resources\packs folder and try again?
It sounds like you unknowingly packaged up your resources and haven't updated those packs in a while.
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Cheshire's post in Custom Cursor was marked as the answer
That depends on what the error is exactly, though it could be anything to be honest.
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I did say it wasn't officially supported, the feature itself will be coming along with Beta 7.
Could try and use git apply -3 patchname.patchÂ
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But no guarantees it works.
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Cheshire's post in Paper doll cosmetic was marked as the answer
You can determine what order paperdoll layers are rendered in the server config file.
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Cheshire's post in Common Event Q. was marked as the answer
Events can only run for players.
There's simply no support for any other entity type in the event system.
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Cheshire's post in Map type editor? was marked as the answer
If I recall it should be under Map Properties in the editor.
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Cheshire's post in Error with Auto-Updater (deleted files) was marked as the answer
Did you run the tool to generate an update file again after doing so and upload it?
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Cheshire's post in Where are accounts stored was marked as the answer
I'm not sure it's worth deleting stuff from the database manually like that. Sounds like you might cause more harm than having some bogus accounts would do.
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But yeah, the accounts are stored in playerdata.db as Kassie said. If you intend to open this file for edits, please close the server first and use an Sqlite browser of some form.
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I really wouldn't recommend messing with the database records though. Especially not since the data is across several tables and linked together.Â
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If you simply want to wipe ALL accounts, just delete/rename the playerdata.db file. That's a much safer option.
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Cheshire's post in How do I encrypt resources? was marked as the answer
Currently you don't and it's unlikely this will ever be added as having one generic way of doing so means people can just read the source code and reverse it right away.
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Not to mention that it's a 2d game and you could just take screenshots to rip the graphics anyway. So realistically how much would it really help.
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I believe JC had a much better explanation about this subject a few times around the forums. Might have to search around for it a bit though.
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Cheshire's post in I'm trying to change the intersection icon, but it still appears in two places on the client. was marked as the answer
I believe there's a BMP file somewhere alongside the client files as well that gets used by the clients game window.
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Cheshire's post in Can I compile an unstable version in Visual Studio? If so, how do I do it? was marked as the answer
Depends on which branch you clone yourself.
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Cheshire's post in Chatbox take so many place was marked as the answer
I believe you could, in theory. But depending on the background tiles behind it it might be harder to read.
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What resolution are you running at that it's taking up so much space though? And why not make it a little bit smaller?
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Cheshire's post in Helmet Paperdoll show wrong in CharacterWindow was marked as the answer
I'd imagine because both render methods are not the same. The UI elements try to center it whereas the actual game just renders it as-is.
If that fixes it, I'd call it a day though and just adjust your graphics to it.Â
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Cheshire's post in Question about Critcal Hit (" Intersect Engine") was marked as the answer
You simply can't as it stands, and would need to program it in.
You could start looking at the TryAttack methods on the Entity class.
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Cheshire's post in Chat filter was marked as the answer
Should be able to work something such as this in with relative ease:Â https://github.com/jamesmontemagno/Censored
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EDIT:
Like I just did, should see it once the post goes public:Â
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Cheshire's post in MGFX Error was marked as the answer
This is caused by a monogame update that was done a while ago. Replacing a shader file resolves the issue:
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https://www.ascensiongamedev.com/topic/5030-monogame-audio-fix-new-shader-required/?tab=comments#comment-45412
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Cheshire's post in UI Layout messed up on client was marked as the answer
Are you using a version compatible with that UI? I believe the UI changed between 5 and 6 and they're not compatible with eachother.
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Cheshire's post in How to change Icon on Intersect Client? was marked as the answer
In visual studio, on the properties of the Intersect Client project you can load in a different icon file.
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Cheshire's post in First startup don't load gui layout was marked as the answer
I'm guessing you messed something up in your installer.
Is the shortcut you made starting the program in the right directory?
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(Also, I'm pretty sure you're not supposed to @ mark JC every question you have :P)
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Cheshire's post in Drop items at feet when inventory is full was marked as the answer
This does that, and giving/taking UP TO an amount of items.
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Currently a WIP:Â https://github.com/AscensionGameDev/Intersect-Engine/pull/188
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Cheshire's post in Hello I am looking for a host was marked as the answer
I'd say look at JC's hosting services, probably the best and most accessible service for Intersect right now.
It's pretty cheap and tailored towards JUST Intersect. So nothing else to worry about like OS updates or firewall configurations.
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Cheshire's post in Lastest Dev Build was marked as the answer
A believe a new shader file was released in this post and the new resource pack downloads to fix the issue:Â
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Cheshire's post in Game upgrades via Paypal was marked as the answer
It wouldn't directly.Â
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You'd have to write your own Web portal that acts as an intermediary, or get someone to do it for you.Â
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The portal would track which user makes the payment and whether its successful, then triggers the games API.Â
