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Everything posted by Cheshire
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I've had some luck fixing this by having people install the Net framework 4.7.1 No guarantees it'll fix it but worth a shot.
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Just added a quick hotfix, version 1.0.1 that hides entities that are invisible on the minimap. [Download]
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Not at the present but that shouldn't be a hard fix.
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That's because cleanse removes status effects. But buffs aren't status effects.. The buff and debuff icons are though. It's a weird system.
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That won't work yet as the feature doesn't exist as of yet. But once it does you'll have to change that and then edit the layout file like you would for any interface element to make it work.
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There's a standing request to simplify this process: https://github.com/AscensionGameDev/Intersect-Engine/issues/896
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Minimap Plugin WARNING: This is currently NOT supported on the prerelease branch due to changes to the plugin API made that allow this to work! Once this becomes available for the prerelease branch I will update this topic with the required version of Intersect! You will need to be using the Development branch and potentially compile your own binaries for the time being! Description: This plugin adds a very basic minimap to the client, allowing your players an overview of the surrounding area and entities. Currently there's not a whole lot of customization available for the minimap, but I do intend to eventually return to it to add some more changes. Features: Add a minimap to your games! Renders the lowest layers of your map by colour approximation to the minimap. Renders entities such as players, events, npcs and resources to the minimap with configurable colours. A configurable GUI element with its own json file and graphics files. (including an overlay graphic!) Configuration options to decide which map layers get drawn to the minimap! (v1.0.2+) Configurable images per entity type (v1.1.0+) Configurable images per resource tool type (v1.1.1+) Zooming in and out as well as configurable zoom levels (v1.1.0+) Demo Configuration: Downloads: Version 1.1.1 [Download] Or view the Github repository over [Here] Changelog: Installation: Download the above file. Extract the folder into your Intersect Client\resources\plugins directory. Modify the config.json file as desired! Modify the included resources as desired! Run the client and witness your newly added minimap.
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I'd say look at how statbuff is implemented and see how you can either replicate or modify it to work. You've already found it so now it's a matter of making it so what you want.
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There is no default way in the engine to reliably do this and you'd likely need to write something to do this yourself.
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I believe the documentation covers some of this: https://docs.freemmorpgmaker.com/en-US/deploy/distributing.html#preparing
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Intersect Hosting, Lost all of my Project
Cheshire replied to Azkaosa's question in Questions & Answers
I think you'd be better off contacting JC about that as I know he makes backups of it all. -
ScaleFactor and CritMultiplier are not integers. Their inclusion likely turns the entire equation into a float or double. After that I'd likely need to dig into how the library itself works to really give any more useful information. The actual math behind it is a little more than just the equation, for example there's this funky line as well: return min >= max ? min : Randomization.Next(min, max + 1); I think your spreadsheet is a decent indication, but not an exact replica of what the system does.
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Best method, doors you can't shoot through and NPCs can't walk through
Cheshire replied to Aken Bosch's question in Event Questions
Unfortunately, events simply exist in their own plane of existence. Only players go by their rules, as each event is instanced for every player. Any other entity will have no knowledge of them and likely will never have. For NPCs you could probably do an NPC avoid, but that would mean they can never get through it and projectiles I can't really come up with a solution for as it stands. -
It happens to everyone! We've all copied something and wondered why it wouldn't work at some point. 😛
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I think this is something regarding your design? If you've marked something as complete and change it you'll likely need to mark it as not complete if you want people to be able to do it again. Events should update when you save the map. Make sure you don't lock yourself out of these changes with variables.
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I think intersect always rounds down rather than up.
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How much memory is the editor using before it crashes? That doesn't sound normal.
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Have you tried changing the size on the JSON file?
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Custom Web Buttons Plugin Description: This plugin lets you configure custom buttons that can open a website anywhere* on the existing GUI. It's configured through a relatively simple configuration file that simply stores all the buttons and their properties and will on-runtime create all relevant buttons that it can. *= Objects that are not named in code (such as the main menu background) or are generated at run-time can not be used as a parent control. Basic rule of thumb is, if you can find the NAME of an object as a Json file or IN a Json file you will be able to use that as a ParentControl! Features: Add buttons to your GUI anywhere! Configure the website these buttons open at will. Customize the location, alignment, size and image of these buttons. Media: Download: Version 1.0.0: [Download] Or view the Github repository over [Here] Installation: Download the above file. Extract the folder into your Intersect Client\resources\plugins directory. Modify the config.json file and add any buttons to your UI as desired! Place the button images in the supplied Assets folder. Place the button sounds in the default Intersect sounds folder Run your client and witness your new buttons! Objects that are not named in code (such as the main menu background) or are generated at run-time can not be used as a parent control. Basic rule of thumb is, if you can find the NAME of an object as a Json file or IN a Json file you will be able to use that as a ParentControl!
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when will the last version of the engine be?
Cheshire replied to Emoria's question in Questions & Answers
When it's done. And even then it'll likely get bugfixes and other changes over time. -
I've just released version 1.1.1 of this plugin! Some new options were added.. Primarily related to blocking characters with bad names from being creatd. Some more configuration options to toggle on or off whether to filter names and chat messages, or only one of the two. Also an option that lets you decide what character is used to censor chat with! You can download it from over here: [Download]
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That's up to you to be honest. You'll have to update the code by pulling in updates yourself if you've made custom changes.
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I believe something like this already exists for the API so you could look at the compiled queries for players already present to find this or adjust it a little.
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I really wouldn't ever recommend ever downloading a source archive. Use a git client. Anyway, for developing a game I'd say download the prerelease builds that are automatically created and posted on the forums. Same goes for when you need to edit the source for your game, use the prerelease branch from GitHub. The stable branch has issues that we're just not going to fix anymore and are simply going to replace it some day.
