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  1. I'm using a RTX 3060 I'm also using some map files that are about 2300x2800 I may have been using a different version of this engine and it allowed me to use these huge map files. Granted they're not nearly as big as some tilesets I found that need to be broke down but even THOSE were showing up in the tile lists just fine before and despite the size warning the editor loaded right up without a problem. I have since removed those gigantic tilesets.
  2. But it worked before with these tilesets how is it all of a sudden not working?
  3. After opening the performance tab of task manager and keeping an eye on the memory gauge. I saw that consistently due to various programs including Firefox especially are causing my RAM to be at 50%. Opening the editor changes nothing. It doesn't even go up by a full % when it crashes.
  4. So a few months ago I began a project and in order to complete said project I needed to get specific tile sets. Now initially those tilesets due to their extremely large size prompted the Editor to inform me of support issues for lower end machines. Regardless of those problems I was still able to load them up into Intersect and work on it. Now every single time I open Intersect this happens. 2021-07-28 18:20:44.931 [Error] Message: Out of memory. Stack: at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) at System.Drawing.Image.FromFile(String filename) at Intersect.Editor.Content.GameContentManager.LoadTilesets() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Content\ContentManager.cs:line 246 at Intersect.Editor.Networking.PacketHandler.HandlePacket(GameDataPacket packet) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Networking\PacketHandler.cs:line 213 at CallSite.Target(Closure , CallSite , Type , Object ) at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[T0,T1](CallSite site, T0 arg0, T1 arg1) at CallSite.Target(Closure , CallSite , Type , Object ) at Intersect.Editor.Networking.PacketHandler.HandlePacket(IConnection connection, IPacket packet) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Editor\Networking\PacketHandler.cs:line 35 at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect (Core)\Network\AbstractNetwork.cs:line 261 at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect (Core)\Network\AbstractNetwork.cs:line 205 at Intersect.Network.Lidgren.LidgrenInterface.<.ctor>b__9_0(Object peer) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Network\Lidgren\LidgrenInterface.cs:line 129 at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() A bit of context. I moved onto a new PC and simply copy pasted everything over. Something weird happened to my PC and erased basically all .exe files that existed after restoring the PC back to its former glory. Ok so I redownloaded the client and simply copy pasted the server and client files over so I could resume work. Didn't work, I got this error. Ok so I tried copying the entire Intersect folder over to the new one and just copying over what was needed. That didn't work. Still got this error. Aaaalright so I decided to start over, arguably I didn't get that far. I just copied over my assets over to this new installation and still this error! OK FINE So I tried removing the excessively large tilesets which I would later trim down (have yet to do that) and still this error. Starting to think it has nothing to do with the tilesets at all and it's just not going to work regardless.
  5. Kuskus


    Is there a way to allow the character to press a specific button to let them run? Is there even a run function?
  6. I noticed that the BGM does not loop infinitely and I would like it to. How do you get the music to continuously loop? Edit: nevermind... but how do I make the BGM swap for night time?
  7. OMG I didn't realize you could double click the @! Thank you lol
  8. Mk yes there's a event but does it allow me to have a dialog box pop up with a list of available warp points they can choose from? I'm actually not having much luck.
  9. So I was excited to see how flexible the engine is, the only thing stopping me from doing any sort of developing now that I have my map and some assets inserted is actually making interactive content. It looks like everything has to be hand coded, there's no easy click this button here to do this stuff. I want either to utilize the NPC with no sprite or Event function so that when the player hits the action button in that spot it opens a menu or dialog box where it asks the player where they want to warp. Then after that they have a choice of where they would like to go. I have absolutely no idea where to begin adding in those functions xD. I have no problems learning new things but since this is all very new to me I'm probably going to be coming back here repeatedly off and on to do new things just to make sure everything gets done right.
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