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Everything posted by Cheshire
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I mean technically it was still my fault just not with this plugin. 😂
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Found the issue, although not related to this particular plugin.. Submitted a PR to fix the issue at the Engine level: https://github.com/AscensionGameDev/Intersect-Engine/pull/918
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Isn't that rng switching every time it tries to update and render a frame? You'd have to determine it once and let the animation run its course then pick another for the next go.
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[DEV] How to know which item is in use in slot???
Cheshire replied to nvh's question in Questions & Answers
That's because you'd have to actually send the information to the client. It doesn't do that on its own when you change things server side. -
[DEV] How to know which item is in use in slot???
Cheshire replied to nvh's question in Questions & Answers
I think you might want to read what I said again. The equipment array holds the inventory slot that the item that's equipped is in. So it'd be Items[Equipment[7]] if memory serves me right. -
I fear this check is worked into several areas of the code and it took me quite a few attempts to make something like this change work properly on a game before. It's in two locations for spellcasting and another for attacks I believe and possibly even on the client as well.
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[DEV] How to know which item is in use in slot???
Cheshire replied to nvh's question in Questions & Answers
I believe the equipment array stores the inventory slot of the equipped item so you should be able to find it through there. -
I've heard that before about a different plugin as well. What I'm thinking might be the cause should be a relatively easy fix. Would need some time to sit down and look at it though.
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That'll be a manual process of reverting both the code and database changes I fear, not much we can help with there.
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Dash Type Skill won't show up how many tiles
Cheshire replied to Habib's question in Questions & Answers
https://www.google.com/search?q=visual+studio+windows+form+editor You'd have to fix that in the source project files. -
How to Compile Client with encrypted files?
Cheshire replied to Medmatheus's question in Questions & Answers
There's a setting for it in the editor options you need to enable. After you've generated an update with that option enabled you can copy the packs folder to your client resources and delete almost every folder and asset outside of the shader, fonts, packs and LAYOUT gui folders. The graphics files from the gui folder won't be required anymore but the json files will be. If I recall that should basically be all. Please remember that the editor will still need the separate files though. -
Dash Type Skill won't show up how many tiles
Cheshire replied to Habib's question in Questions & Answers
Probably requires someone to move the form elements into the right positions. They simply seem to be overlapping eachother. -
Dash Type Skill won't show up how many tiles
Cheshire replied to Habib's question in Questions & Answers
What version is that on? It looks like the form isn't set up correctly. -
This would be a relatively easy feature request but I don't think the engine has a toggle for this yet. Could you write up a feature request on github detailing what you'd expect from such a feature?
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Just a hash of your plain password is required.
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How to change the direction player is looking at without moving?
Cheshire replied to Medmatheus's question in Questions & Answers
I don't think there's an option for this at the present. -
I believe there's a paper doll order configuration in the server configuration and the client bases rendering priority on that.
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I'm not sure exactly, I'd basically have to figure out how to write up such a system to be able to say. It would likely involve quite a few changes as the spell casting system is a bit of a mess and you'd want the user to know their cast times are lowered as well on both the spell tooltips and their cast bar.
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I don't believe cast times or cool downs can currently be affected by anything. You'd likely have to research how this works in the servers code to make it work.
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You can move it with the json files yeah. As for a button if I recall enter or spacebar progresses the text boxes.
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Define nice? In general most of the ui is customisable through the provided json files and graphics files.
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Version 1.0.2: [Download] Added a configuration option that allows you to configure what map layers are rendered to the minimap.
