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Daniel Stollmeier

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  1. To fix it, in B7 pre-release (today version) Search for: public virtual void Move(int moveDir, Player forPlayer, bool doNotUpdate = false, bool correction = false) in Intersect.Server.Entities.Entity and after: case 3 : Bye bye!
  2. You're the G-O-D. Congrats and Thanks for support this community.
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