seethingword
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Everything posted by seethingword
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GUI - Move entity to different .json file
seethingword replied to Ainz Ooal Gown's question in Questions & Answers
Make sure to hit the check mark next to the comment that fixed it for you -
Do I......detect.....HOPE!? Yes!
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Is it possible to make an animated menu? Like when a player clicks login, it rolls the main menu out of the way at the same time it rolls the login menu in.
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GUI - Move entity to different .json file
seethingword replied to Ainz Ooal Gown's question in Questions & Answers
@CCarrMcMahon -
Do Mutes Automatically Unmute?
seethingword replied to CCarrMcMahon's question in Questions & Answers
Solved with Yes -
Closed due to no answers at all in over 1.5 months
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Achieved with custom source edit by Own Coder.
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Going through the source code proves that the shield only blocks projectiles at the moment.
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Achieved by Custom Code by Own Coder.
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Fixed it XD
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C:\Users\seeth\Documents\GitHub\Intersect-Engine>git apply --check 1.patch error: patch failed: Intersect.Client/Entities/Entity.cs:921 error: Intersect.Client/Entities/Entity.cs: patch does not apply error: patch failed: Intersect.Client/Entities/Player.cs:1190 error: Intersect.Client/Entities/Player.cs: patch does not apply
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2020-05-20 23:26:07.323 [Error] Message: This MGFX effect seems to be for a newer release of MonoGame. Stack: at Microsoft.Xna.Framework.Graphics.Effect.ReadHeader(Byte[] effectCode, Int32 index) at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count) at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance) at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at Intersect.Client.MonoGame.Graphics.MonoShader..ctor(String shaderName, ContentManager content) in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\Graphics\MonoShader.cs:line 21 at Intersect.Client.MonoGame.Graphics.MonoRenderer.LoadShader(String shaderName) in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\Graphics\MonoRenderer.cs:line 854 at Intersect.Client.MonoGame.File_Management.MonoContentManager.LoadShaders() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\File Management\MonoContentManager.cs:line 223 at Intersect.Client.Framework.File_Management.GameContentManager.LoadAll() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client.Framework\File Management\GameContentManager.cs:line 113 at Intersect.Client.Core.Graphics.InitGraphics() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\Core\Graphics.cs:line 98 at Intersect.Client.Core.Main.Start() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\Core\Main.cs:line 33 at Intersect.Client.MonoGame.IntersectGame.Initialize() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\IntersectGame.cs:line 102 at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) Any Help? Version 0.6.2.0
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I want them all but i want to be able to click through them and interact with the game behind the panels
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Is there a way to make the entity box able to be clicked through? Or is there a way to remove the entity box entirely but keep the HP, MP, EXP, Player Name, & Location boxes there? I know this would be source edit but cant figure out how to make the UI of the entity box allow clicks through the window. Its the same general idea as this https://stackoverflow.com/questions/112224/click-through-transparency-for-visual-c-sharp-window-forms
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Where does it backup to?
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is there a way to setup an auto backup schedule on the Intersect Hosting Services?
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Is there a way to set the % chance of a shield blocking an attack? I cant find the option for it. so far whenever someone has a shield equipped, it doesnt block any type of damage when the block button is pushed
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What is it saying now when you try?
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1. Inside the Client Folder, Select the Resources folder, The Intersect Client.pbd, and the IntersectClient.exe. Pack it into an archive & send to whoever you want. 2. Inside the game, press Insert. Type the character name of the person you want as developer in the top text box. In the middle of the overlay, set their access to moderator/admin. The other person just logs into the editor with the same login details as the client. I also would suggest getting an updater service if you want to add new stuff into your game and not have to redistribute the game everytime to everyone. http://www.patchkit.net/ Is what i use
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Intersect-Engine\build\debug\client\resources\gui\layouts\game\PlayerBox.json "EntityInfoPanel": { "Bounds": "0,0,314,126", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": "entitybox.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, In: "Texture": "entitybox.png", Set to: "Texture": "",
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Click this and look at best answer
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On the Cleanse effect, do stat modifiers +255 on each you -255 on
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Access Server API from Webstore
seethingword replied to seethingword's question in Questions & Answers
@wishy would you be willing to help/sell/let me use this program XD
