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seethingword

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  1. seethingword's post in Intro Images was marked as the answer   
    Closed due to no answers at all in over 1.5 months
  2. seethingword's post in Playerbox location was marked as the answer   
    Achieved with custom source edit by Own Coder.
  3. seethingword's post in Block Chances was marked as the answer   
    Going through the source code proves that the shield only blocks projectiles at the moment.
  4. seethingword's post in Entity Box was marked as the answer   
    Achieved by Custom Code by Own Coder.
  5. seethingword's post in How do I publish my game? was marked as the answer   
    1. Inside the Client Folder, Select the Resources folder, The Intersect Client.pbd, and the IntersectClient.exe. Pack it into an archive & send to whoever you want.
    2. Inside the game, press Insert. Type the character name of the person you want as developer in the top text box. In the middle of the overlay, set their access to moderator/admin. The other person just logs into the editor with the same login details as the client.
     
    I also would suggest getting an updater service if you want to add new stuff into your game and not have to redistribute the game everytime to everyone. http://www.patchkit.net/ Is what i use
  6. seethingword's post in Conditional Input Checks was marked as the answer   
    private void cmbVariable_SelectedIndexChanged(object sender, EventArgs e) { if (rdoPlayerVariables.Checked) { UpdateMinMaxValues( PlayerVariableBase.Get(PlayerVariableBase.IdFromList(cmbVariable.SelectedIndex)).Type ); } else { UpdateMinMaxValues( ServerVariableBase.Get(ServerVariableBase.IdFromList(cmbVariable.SelectedIndex)).Type ); } } Specifically to update this To not update but send a check to see if they are matching
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