Jump to content

Julian

Members
  • Posts

    51
  • Joined

  • Days Won

    3

Everything posted by Julian

  1. Thanks so much...I should probably make a page on the intersect forum....I still need to design at least a dozen other sprites as playable characters, rework chat bubbles and then start working on the event system that I have planned. So lots to do <3
  2. Hi All... This is a screenshot of the Dating App that I am building using this fork....However, I have stripped most of the UI from the c# Source Code and modified a few more things...Works very nicely Screenshot followsScreenshot
  3. mChannelCombobox = new ComboBox(mChatboxWindow, "ChatChannelCombobox"); for (var i = 0; i < 3; i++) { if(i != 1) { var menuItem = mChannelCombobox.AddItem(Strings.Chatbox.channels); menuItem.UserData = i; } } This is the code...Now only the Local and Party Chat displays like I need it to
  4. Hi Joyce...Yes, this is what I am looking for, but I cannot find the line of code that does this...Can you point me to that line?
  5. Hi All. I am building a dating app using intersect game engine called 'Love is blind' . It is a new take on the dating genre. I have stripped down 90% of the UI in the c# code and just left the chatbox because I want the system to be event driven, not spell / item / gear driven. I have managed to remove the Global dropdown link in the chat but the problem is that Global is still the default chat. Where is the code that makes Global the default chat? I want to make Local the default chat and hide global entirely. @jcsnider
  6. That can be set in default engine
  7. Hello Thanks...I did what you said and I am pleasantly surprised as to how the patch management is coming along.
  8. Oh man, you are a legend
  9. I have a second suggestion. Would it be possible for you to include all the plugins that are a ) Compatible with your version and b) Can be toggled from the editor ... ie the plugins that can be toggled on or off....ie the other plugins that permanently change gameplay can be added manually by the community. But it makes sense to add the plugins to this version that can be toggled or allow options in the editor. For example, the hair character creator is a permanent change...So that should not be included, but the maximum item count is something that can be optionally toggled in the editor...So that plugin could be installed in your version. For me, intersect game engine is this version that you are producing....This is the thread that I am going to follow. What you have done here is amazing and this is something that I would pay to see the development continue. I suggest opening a patrion...A believe lot of people would pay to see features added
  10. An chance that you can allow us to set the Jump height and movement speed through the editor? This will allow us to get greater flexibility.
  11. Many thanks
  12. You can use the default wordpress registration systems and extensions and then set up a task using the intersect rest API to register the users via something like PHP
  13. A simple guild system would do this engine justice. Something like a permanent party which one can give a name. Anything else for me is a bonus.
  14. Hi All I am not a C# programmer. I am a javascript, php, perl, classic asp developer. I am not familiar at all with Visual Studio and the .net framework and I am looking for a reference for Desktop C# that is specific to this engine. The syntax is not the problem for me, I can reference that and it will take me 2 hours to learn. My issues is that I have no cooking clue what classes / functions / packages etc.. I need to use with intersect specifically. A tutorial on this would be fantastic , otherwise just a link would suffice
  15. Why do we have to use patches? Can you not just release the edited files so that we can copy paste? I am not a fan of version control systems because of the amount of space that they take up on my disk, with all the changes, forks, clones etc.. At a minimum can you not share the fork?
  16. Julian

    Database

    Hi Folks. I just wanted to let you guys all know that I managed to access the SQLite database without using the API. I read somewhere that the password was encrypted but I discovered that there is no password for the SQLite database at all. So I connected using https://sqlitebrowser.org/ Now what makes this very interesting is that you can adjust the stats of the game or write software to generate items etc using code. For example you can create a single skin for an Item and then loop 1000 different items and give them a drop rate, different stats etc using this skin. It is very useful to programatically update the database. So I thought that you probably would want to know that this is an effective strategy when building games. I will be using C & Batch files to generate the commands to update the database. Otherwise, you can use something else.
×
×
  • Create New...