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Julian

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Everything posted by Julian

  1. Which file are you modifying?
  2. HI Folks. I have decided to make this into more of a game as such...The chat system alone is not sufficient as I have learned. I will be working with a friend who will be assisting me in the creation of other mechanics. This will at this point not be an MMORPG... However, it will being to have a few game mechanics in the future.
  3. Unity, I am very familiar with. I use the Javascript API...Again, please do not assume that I am not a programmer. I can also program in LUA scripting and Unreal Visual Programming frameworks. Again, I am coming from a very long career as a programmer, this is not about programming, this is about the system not conforming to standards that are expected ...This is also not an opensource system. It may be marketted as such, but if you read the terms of use, clearly it is not...You have to give all your code back to the community ie you don't own it
  4. You clearly do not know programming if you think that visual studio is programming. It is one of many IDE's I work on a linux environment , using JAVA, CLASSIC C, CLASSIC ASP, JAVASCRIPT, PHP, COBOL AND STRAWBERRY PERL. You are the amature and completely do not know programming if you think that visual studio is the only programming IDE
  5. I am a programmer, most likely far more experienced then you. I have been programming since before the internet ...My comments are based on my personal experience with hundreds of frameworks, api's etc over the years
  6. Hi All. I was very interested in the intersect project. These are my gripes and the reasons why I am leaving the community. 1. github patches: a) There are so many new releases of intersect that the patches that are being built typically last as long as the intersect version is standing. At least half of the patches are incompatible with eachother and also break when new versions come out. b) The github version control process is tedious, confusing for non programmes and frustrating for programmers due to the above problem. 2. There is no plugin or extension system and the code is not documented inline. Insead we are forced to use the github patch system with the problems mentioned above 3. The foundation, monogame is actually quite limited and introducing advanced functionality often proves impossible. 4. The opensource beta was rushed in my opinion. a) They system should never have been released without a working guild system b) There are limited visual programming structures .. which could have been handled visually through common events as the infrastructure is there c) Rubber Banding on official servers. 5. The moderators of the forum are too strict and micromanage the users. I find this very frustrating 6. The open source policy is frustrating. I would have rather paid a once off license to have complete control over the source code. 7. Responses on forums are limited as this project has been marketed as a non programming engine . The reality is that it should have been marketed as a template for programmers because the features are so limited. 8. Nobody told me that I had to buy visual studio. I ended up building for a month only to find out that my license expired and I had to purchase the expensive visual studio system. 9. No real C# Guidelines or class documentation. It is very frustrating trying to modify the code as I simply find myself continuously looking for a needle in a hay stack... In conclusion, I could have spent less time building my game in javascript then I spent working in this engine. I would give it a 2 out of 5 stars. Cheers,I doubt that I will return to this forum for another 18 months...Maybe something would have changed by then. This engine is very young and needs a lot of work
  7. Hi, this is more of a dating chat app built with the intersect mmorrpg game engine, but you can check this out...nobody has downloaded yet, so you gonna have to get some friends to fully test it desktopdating.co.za
  8. The idea is to focus on their personalities and by using the controversial skins and platforms can reveal things about themselves that they would not usually in person
  9. Thanks very much for your feedback.... This all makes sense. I think that I will expand the map and the name of the player. This is useful info. Yes, the point of the game is to meet people and chat .
  10. Hi All. I built this Dating Chat app with Intersect Game Engine....well, a stripped version of intersect game engine...I removed a lot from the C# Source and recompiled. Controversial Dating App. Our dating app is somewhat controversial. It is built for the purposes of inclusivity and discussion provocation in order to stimulate the conversations of the users. The objective of this system is to allow people to completely be themselves in a Safe environment. We feel that the best way to do this is to allow people to show you who they really are by hiding who they really are. This is an experimental project and we are uncertain on whether we will continue the production as various people have made some valid points about the potential risk factors about a dating app such as this one. We are carefully monitoring how this app is used. If we find that it is unacceptable from an ethical standpoint we will be terminating the service entirely and destroying the code so that nobody can replicate this. We wish no harm on anyone and we are hoping that this social experiment does the opposite and is used as it was intended: A way of finding love purely by evaluating someone's personality. Please download on itch.io if interested. This is an alpha version: https://zoolean.itch.io/desktop-dating-in-the-dark or visit our website desktopdating.co.za
  11. Link working now
  12. For some reason the thread has been sitting on pending for 3 days. Check out desktopdating.co.za
  13. Hi All, releasing my alpha using this source mod. Check out this thread.
  14. Ok, I reset my password and got in...Many Thanks
  15. I have checked my spam folder and inbox. I have not received this information.
  16. Hi There... Now what? I ordered it, payment went off my account, but nothing happened @jcsnider
  17. PERFECT
  18. Hi Folks... Which C# file must I look in
  19. Yes... Just comment the sections out that you don't want in client/interface/game/
  20. @jcsnider I changed the max number of spells in server/config/ but it is still stuck on 35
  21. Thank you again for your quick response
  22. Hi All... I managed to increase the start up inventory amount. The default is 4, but I managed to increase this to 30...This works, however, this was not enough for my game and I then set the integer of 1000 just so that I did not have to worry about it again. However, no matter what I do, the default spellbox is set to 35 and I cannot figure out how to increase the size of the spellbox... Can someone help?
  23. Many Thanks... I will probably use a query string to push rest data to the server via c# start function to the browser... Effectively I want the player to make purchases for items with real cash without leaving the game nor clutter what I have set up...So I will push the user handle etc.. via the query string ...Awesome!
  24. 1. For some reason only 4 spells are automatically placed in the spell window when I add them to the class. Is this a bug ? If not , anyone know where the code is to change this ? 2. I have hidden the spell window Graphic, but for some reasons there is a shadow where the graphic once was. Is this code or is there a graphic that I have not found yet? 3. I cannot find the code for an Iframe. I am a Javascript/php/perl/asp developer , so I have been fumbling through the c# code ...I have made many changes that have worked but C# i not my greatest strength.
  25. I second this...This is badly needed
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