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Devo

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Everything posted by Devo

  1. I never questioned what i said...
  2. The engine is light enough even now the only thing that they should migrate from is opengl as most of players cant run the engine because of it...
  3. That's called a launcher it updates the player game files on every run if there is a new version released.
  4. You can post your suggestions here instead: https://www.ascensiongamedev.com/bug_tracker/suggestions/
  5. Don't worry you can add all these by yourself once the engine is released ( jk jk someone has to say this in every thread ) Someone going to add all these once source is released for sure (buggy and not optimized but all it matters is that it works right ?)
  6. Well you sure wrote a lot there but i doubt any member of the intersect team will do any of these,but probably someone will take the initiative to do it after source gets released. In details: 1) Hmm maybe. 2) Nop it would probably mean to write it from scratch in js... 3) Making your own browser wont make any difference because still the game developer would have to tell the player to download the browser so why to go to all the trouble of installing a browser instead of simply downloading the game client ? 4) That's some news sounds like a way but probably not like i said so don't keep your hopes unless you are planning to do it your self.
  7. Any possibility to convert intersect client to a web browser version also ? (Same as web unity or flash)
  8. Well if none of these works its clearly an firewall issue (the windows build in one or an antivirus,but never tried this on hamachi). You can try this vpn service trial and get an static ip to try to pf with it if works there then the issue is on hamachi: https://vpnstaticip.com/download/ (It would benefit you to purchase an static IP from your ISP more then using online VPN services though or even a VPS would do perfectly (for production).
  9. @Riggity_Richard121 I was not aware you were using hamachi earlier,however in that case your players must be connected to your hamachi network too in order for them to join.
  10. Well if you think that you disabled it then there would be no use of uninstalling it but you can uninstall it as well you wouldn't lose anything... (Always make sure to check if it is disabled via cmd ipconfig).
  11. You got two ethernet adapters connected (probably some kind of vpn service your previously used) so try disabling this one: http://prntscr.com/pbzfrf
  12. Are you sure you set your external ip in their client config file server ip ?
  13. Can you post here the output of "ipconfig" on command prompt of your desktop ?
  14. What about this: 1)Confirm that 192.168.1.102 is truly your lan ip through "ipconfig" in command prompt. 2)Run your server. 3)Check port 8080 here: https://canyouseeme.org/ Also try to confirm it with ISP if you are allowed to port forward with your ip in first place.
  15. Are you sure you have a static ip (Dedicated with all ports opened) ? And make sure no tunneling adapter such as npcap is enabled on your computer.
  16. + 1 for native pixel based movement current battle system is close range spam only.
  17. About the unknown limits we can try hosting an event where we all join the demo server (maybe call some of our friends too) and see when it will crash.
  18. Nice UI but that ORPG at the logo instead of MMORPG ruins the meaning do u think a engine like this can reach to MMORPG capacity one day ?
  19. Will character generator be included by default in the character creation part of engine ? (Like same as it is now but on moment player finishes customizing his char the sprite is uploaded at the server under his id so he uses his custom character)
  20. Devo

    B6

    Hmm i see,however any idea how much ram does the engine dedicated at each player and whats max peoples that it can hold online at same time ?
  21. Devo

    B6

    How many months after B6 release will version 1.0 (open source) be released ?
  22. Hello, Can someone tell me any engine that supports free movement (vector walking aka pixel based movement) since intersect seems to be limited to tile-based movement only ? Regards!
  23. do you know of any other engine that can provide the free movement where users are not limited to tile-based ?
  24. Is this project abandoned or still ongoing am in need of an engine that does not limit the players to tile-based movement only...
  25. Devo

    Map Zones

    I see i hope they release the source soon because thats really required to stop chaos of killing each other between peoples from same tribe on a rpg.
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