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Damian666

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Everything posted by Damian666

  1. got storage back in finally, and yeah, I noticed the duplication in the screenie xD fixed that already anyway, should be done for a test drive soon
  2. woohoo lets keep it rolling guys ^^
  3. second one does a tad better indeed
  4. always good mate, its a huge project alone anyway
  5. first beta is getting here, I'm working to get everything till gym 1 done for a test run, no pvp yet, first testing the mayor systems. think a month or so till I can beta test ^^
  6. if you would translate the damn todo list, people could see if they can help mate
  7. now that are trees much much better mate ^^
  8. k, quick status update, catching works, busy with switching now. releasing pokes is also in again, rest of the work is purely server sided, ditching vb6 shit and updating it to be cleaner & faster.
  9. hmm, its better, but i dunno, guess its because they are 1 large chunk, i prefer single trees on a bunch.
  10. i agree, they look nothing like trees that way O.o
  11. meh, not my work, just wrote a convertor to get it converted...
  12. ready to go, just put them in your character folder http://www.ascensiongamedev.com/resources/filehost/cb4602847493363452b78e77682d0843.rar
  13. thanx mate
  14. Easily convert your characters http://www.ascensiongamedev.com/community/files/file/17-vx-to-xp-convertor/
  15. me too their nice tiles btw also, working on the sprites now ^^
  16. im sure you can, but this was easier xD
  17. a installer for your game client works on Nsis scripts, very customizable, supports lots of languages too. get it here > http://www.ascensiongamedev.com/community/files/file/12-game-installer/
  18. as title says, i resized the default rpgmaker mv tiles to play around with. in theory, their not to be used, since their property of enterbrain, but im sure it cant hurt having a play around with them http://www.ascensiongamedev.com/resources/filehost/9b220e553435991033829303ff816eb3.rar
  19. woohoo, more dutchies
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  25. Fine... 125
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