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Damian666

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Everything posted by Damian666

  1. just choose charmander as starter, and try to find mew
  2. lol no thats not gonna happen xd
  3. i start with gen 1, when everything works fine, i can easily expand the database gym leader huh? never thought about that... should be do-able though, except that means if someone wants to defeat the gym, you have to be there, that sounds stupid tbh, their stuck when you're not online
  4. lol, no worries, most code is done allready, in vb6 xd just have to port it over
  5. woot, found it... it was a threading problem... again xd
  6. thanx, but sadly that didnt work either
  7. so... im trying to get colored chatlines instead of the boring black on white, i tried lots of shit, but it just doesnt work xd Public Sub AddText2(ByVal Msg As String, ByVal Color As Long) With frmMainGame.txtChat2 .SelectionColor = Drawing.ColorTranslator.FromOle(QBColor(Color)) .AppendText(Msg) .SelectionColor = Drawing.ColorTranslator.FromOle(QBColor(Color)) .AppendText(Msg & vbNewLine) End With End Sub Public Sub AddText2(ByVal Msg As String, ByVal Color As Long) Dim s As String Dim C As Integer s = vbNewLine & Msg C = frmMainGame.txtChat2.SelectionStart frmMainGame.txtChat2.SelectionStart = Len(frmMainGame.txtChat2.Text) frmMainGame.txtChat2.SelectionColor = Drawing.ColorTranslator.FromOle(QBColor(Color)) frmMainGame.txtChat2.SelectedText = s frmMainGame.txtChat2.SelectionStart = Len(frmMainGame.txtChat2.Text) - 1 End Sub both subs do nothing at all, stuff gets processed fine in the sub, but nothing shows >.< help?
  8. yeah... sorry bout that... >.<
  9. Sub DrawNight() 'Create a RenderTexture for our Dark/Night overlay NightGfx.Clear(New SFML.Graphics.Color(0, 0, 0, 200)) For X = TileView.left To TileView.right For Y = TileView.top To TileView.bottom If IsValidMapPoint(X, Y) Then If Map.Tile(X, Y).Type = TILE_TYPE_LIGHT Then X = ConvertMapX(X * PIC_X) - 135 Y = ConvertMapY(Y * PIC_Y) - 20 'Create the light texture to multiply over the dark texture. Dim lightSprite As New Sprite(lightGfx) lightSprite.Position = New SFML.Window.Vector2f(X, Y) NightGfx.Draw(lightSprite, New RenderStates(BlendMode.Multiply)) End If End If Next Next NightGfx.Display() GameWindow.Draw(NightSprite) End Sub still nothing
  10. Sub DrawNight() 'Create a RenderTexture for our Dark/Night overlay NightGfx.Clear(New SFML.Graphics.Color(0, 0, 0, 200)) For X = TileView.left To TileView.right For Y = TileView.top To TileView.bottom If IsValidMapPoint(X, Y) Then If Map.Tile(X, Y).Type = TILE_TYPE_LIGHT Then X = ConvertMapX(X * PIC_X) - 135 Y = ConvertMapY(Y * PIC_Y) - 20 'Create the light texture to multiply over the dark texture. Dim lightSprite As New Sprite(lightGfx) lightSprite.Position = New SFML.Window.Vector2f(X, Y) NightGfx.Draw(lightSprite, New RenderStates(BlendMode.Multiply)) End If End If Next Next GameWindow.Draw(NightSprite) End Sub this draws on a tile_type_light, but only 1 at a time, how can i make it so it draws more???
  11. nice tut JC, this is what i got any way to reduce it to increase FPS?
  12. may i ask how the hell you got your hands on MV allready then? its only pre-order now, so how can you even be in the process?
  13. nice, that will make tutorials more easy to understand
  14. ill try it
  15. as long as its a image file, yes, then all is converted you can mix the originals, they convert fine.
  16. my new little tool on run it creates 2 folders, Original and converted, place the to be converted in Original, and press convert, simple as that. program detects the right image type by itself. Have fun Linky >https://www.dropbox.com/s/12ewvcg7et19zdd/ImageConvertor.rar?dl=0
  17. damn thats big proberly more detailed i guess?
  18. new tilesize guys xd 48x48 O.o
  19. Multi device, hd res me like :3
  20. thats very nice ill proberly steal that idea
  21. nice looking mate, i like the auction shop especially. does your equipment get random names and stats?
  22. i think duller blue would be better indeed. but im just 1 guy ya know
  23. logo is nice, but clashes with current theme imho, to blue man xd
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