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Everything posted by Bradley
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Yeah, I appreciate that. So thank you from saving from an agonizing pain
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Alright, cheers. I want a windows server anyway haha
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Would this work: https://www.ovh.co.uk/vps/operating-system.xml#Desktop
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Okay, so let's say I had a finished product and wanted to release my game on an actual server, where would be the place to go? Baring in mind I DO want a windows server, I know they're more expensive, but I'd prefer to use Windows
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It looks really pretty
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Haha, Love it.
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I registered to the actually forum. Same name as here. But I haven't played the client yet D:
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Absolutely love watching the livestreams. It inspired to me re-do my game in Intersect! Keep it up, looks great.
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Sorry for your loss. Everyone will see him in Ambardia <3
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Nice looking project you got here. However I tried to join the discord via your website but the link expired Anyway, best of luck.
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I'm the winner now
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Game Life Forge | Official Trailer 2017
Bradley replied to SkywardRiver's topic in Design & Creativity
The game has come a long way since I first registered, Sky. You and @Zetasis have got a fantastic game here and I honestly hope you guys get what you're looking for. So keep it up! -
Game Life Forge | Official Trailer 2017
Bradley replied to SkywardRiver's topic in Design & Creativity
Pretty nice work. I like it. -
Orion+ 2.0 is written in VB.NET. But as @PhenomenalDev Said. Intersect is C#.
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Or resize them manually. Mine are 512x512
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You'll have to make them smaller
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Game Dev Market. The license is different on there.
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Every update so far has been fantastic! Intersect is the superior and easiest engine to create your very own game in. I'd highly recommend it to anyone who is into game development!
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This is actually amazing!
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Change it. Delete your character. Re-Register. EDIT: Why -1 my comment? It's how it is done?
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Haha I know. I might fix up the tutorial. I rushed it before I went to bed which appears to be a bad thing so far, haha. Thanks for the pointers though.
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Thank you
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Of course. However just threw it together last night so I didn't perfect it. But yes you're absolutely right
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How to make a Paperdoll With a Screenshot! Right, so first of all. MCADAMS created the first Paperdoll tutorial which can be found - Here Anyway, we're going to get right into it, so first of all. Open up your editing software and load up the player sprite you won't to paperdoll from. For this tutorial I will be using Photoshop CS6 The next step is to find an image to paperdoll. You can either screenshot one and edit it or create your own, for the purpose of this tutorial, I will rip one from one of the time fantasy sprites I purchased. So, the icon I've selected is this one: We're going to open it up in photoshop and crop out the background/anything we do not need; This is my final editing product of what we will be using. Now, we can get into resizing the icon so it fits the player because as you can see, it doesn't fit - To resize this - go to the Image tab and then click "Image Size" I've scaled mine down to 35x42. This varies on how big the original image is. Now, we I am going to do is flip the image so the sprite is holding it in the correct hand, to do this go to the image tab again and go to "Image Rotation" > 90 CW Flip , Now that part is done. We can select the image using the select tool and paste it onto our player sheet, from there we can place the sword in the correct places - After a few seconds you can create basic frames for the sword Once you've placed your Layers, you can fiddle with them to get them in the correct places.. Once you've got them all set up, hide the sprite layer and save the image as a .png in the paperdoll section ~ Name it anything you want. Inside of the editor create a new item. Set up whatever values you want.. Now, lets take a look in-game.. http://www.ascensiongamedev.com/resources/filehost/d6b580679f53577ab169574555bb9887.mp4 Feed back would be appreciated
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I'll continue to look into it. Nonetheless I'll let you know if I find a solution.
