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Richy

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Everything posted by Richy

  1. Mapped like a beast tonight. Still WIP but the walls and grounds are finalized, just have to detail minor. Some wall errors I have to fix, I know. The tileset is hard to really work with, I'll have to go back and fix those as I was cutting off tiles to make quicker turns.
  2. Today I made a wall switch to be animated.
  3. Why you do th1s to me?
  4. You forgot a 1 in front.
  5. Yes means yes, no means yes, 1 is always.
  6. But you said yeah, You agreed to my equation and therefore, it will always be 1!
  7. This looks slick. I wanna be the girl hitting those trees like that.
  8. Today, spend most of the day on sprites, to create animations via events. Also started on the event creation of my massive mission system. (Don't mind the map, it's just a test map for stuffs.) Heh.
  9. You can't zero a 0ne because zero can't cancel 0ne.
  10. Hello, so I wanted to create a death animation for NPC's on death. I know I can run common events in NPC Editor for when an NPC is killed. The question is... Does this work? It's only giving me the player entity option for selection or is this still WIP?
  11. Can't really show much as I don't have all the details I need yet. This is WIP of a dungeon base I did a couple days ago. (Ik I'm late).
  12. So I opened up mspaint and did some pixels. Here are my results.
  13. Don't know too much about CDZ or DBZ but those maps and graphics look pretty slick, very well done.
  14. Richy

    Concept Sacred Stones

    Well I am pretty much discontinuing this project. I had high hopes for it at start as my concept seemed pretty slick, but I fell back in a state of "dgaf too lazy for effort" So mods can delete this thread or leave it up for the sole purpose of concept idealism.
  15. 0 = MAX_LONG. I win.
  16. Richy

    Concept Sacred Stones

    Small setback as I am porting my heavily modded EO 2.0 over to Orion's 2.0 .NET base. I've mainly done optimizations, moved a lot of the Constants over to Enumerations, changed the Long memory into Integers. Moved a lot of my client code into Orion's client. I still have to do all the form work but other than that, the client will be done soon.
  17. Hey partna, long time no see! How you been?

    1. DaScribe

      DaScribe

      Hi Richy, How's everything going?  Still working on Ambardia?

  18. Thanks for the share. I might look into using some and I'll credit you as due. Unfortunate that my music engine only supports .mid, and I'm too lazy to try porting FMod to my project lol. You got some nice tracks though.
  19. -Removed.
  20. -Removed.
  21. -Removed.
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