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Jcy

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  1. Jcy's post in Source code location for event activator Key was marked as the answer   
    I found:
    foreach (MapInstance eventMap in Maps.MapInstance.Lookup.Values) { foreach (var en in eventMap.LocalEntities) { if (en.Value == null) { continue; } if (en.Value.MapId == map && en.Value.X == x && en.Value.Y == y) { if (en.Value is Event) { //Talk to Event PacketSender.SendActivateEvent(en.Key); AttackTimer = Timing.Global.Milliseconds + CalculateAttackTime(); return true; } } } }  
    In Player.cs, this was it, and I managed to do the changes.
  2. Jcy's post in Help - Attack while moving makes player invisible was marked as the answer   
    Fixed it.
    If anyone has this issue, make sure "NormalSheetAttackFrame" in your server config is 1 frame less than "AttackFrames".
  3. Jcy's post in Multiple Images was marked as the answer   
    The answer is: No you can't
     
    Though, I found a perfect workaround. If anyone is interested to see, here it is in action
     
    https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/50e66709c6aa21630d8cc6b090e97fe1.mp4
  4. Jcy's post in AGD Graphic Splitter was marked as the answer   
    I found the answer in this: 
    If anyone else has the problem, it is because your output folder has to be empty.
  5. Jcy's post in Default Settings was marked as the answer   
    You would need to edit the registry when installing the game. It's possible...
     
    This might help: https://www.askvg.com/guide-how-to-create-registry-script-reg-files-in-windows/
  6. Jcy's post in Certain NPC despawns after x milliseconds was marked as the answer   
    When using a common event to spawn an NPC, adding a despawn NPC command right under doesn't affect map NPC's for me
  7. Jcy's post in IP Change was marked as the answer   
    You either need a static IP or you can use No-Ip: https://www.noip.com
  8. Jcy's post in [FAQ] File Formats (music, sounds, images) was marked as the answer   
    FAQ
  9. Jcy's post in Drawn to screen gui was marked as the answer   
    Answered: Not Possible Without Source
  10. Jcy's post in magic in area not working? was marked as the answer   
    Here is a demonstration:
     

     
    This is what I understand you want, you can have the animation bigger, add lighting for a cool effect and increase the  hit radius to whatever you want (best to have it about the animation's size).
     
    To achieve this, it is rather simple  
    Here is what your spell setup should look like:
     

     
    You can modify every other value to your liking of course. Also, you CAN have a cast time, but it will play the animation as a normal cast animation. 
     
    You can also have a hit animation, it's optional for this but can be actually useful. Let's say your spell is something like "root targets", you may want to have a hit animation with roots coming out of the ground grabbing every single targets and making them unable to move.
     
    In this case the spell freezes targets, you can have the spell deal damage though no problem.
     
    Hope this helps, cheers!
  11. Jcy's post in Menu Music Broken was marked as the answer   
    Edited: Fixed it. There was a problem with my Intersect Client.exe, what I did was switch with the new one and sound works!
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