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Khaikaa's post in Black background in tilesets was marked as the answer
if that happens even changing layers may be a problem of the tilesets, are they in png format and with empty background?(0 alpha)
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Khaikaa's post in Duplicate maps? was marked as the answer
Also you can use the selection tool to select a whole map, use the copy tool, go to the new map and use the paste tool, that's the way I do it and you only need a few seconds for map. The copy tool is powerfull, it gets also the map atributes and else, so you won't need to add all these block atribute squares and else.
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Khaikaa's post in things disappear from inventory after death was marked as the answer
By default intersect sets a drop percentage that makes players losing random items from their inventory. You can change that in the server config.xml file.
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Khaikaa's post in Can i disable render? was marked as the answer
I think that feature is hardcoded, we can't manipulate it with other types of equipment.
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Khaikaa's post in Hp transfer spell was marked as the answer
So easy to do, but buggy
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You can create a spell which costs negative health and do the same amount of true damage to an enemy. The bad point is that you can surpass your maximum health doing that.
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Khaikaa's post in races was marked as the answer
Yes, you can manage that in many ways. For example, you can do one class for each race x class or you can manage that using variables: you can create the player variable "playerClass" where 0 = human, 1 = elf... and classes warrior and mage. If you try this way, you may use a common event to select the skill the player will learn defining a leveling up trigger and a simple command block, such as:
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1 if player level is equals to 5:
  2 if player variable playerClass is equals to 0:
     3 if player class is mage:
       4 learn spell human thunder
    3 else
           4 if player class is warrior
               5 learn spell human punch
           4
       3
   2 else
        3 if player variable playerClass is equals to 1:      Â
            4 if player class is mage:
            5 learn spell elf thunder
       4 else
             5 if player class is warrior
                 6 learn spell elf punch
                5
            4
        3
     2
 1
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Khaikaa's post in Randomize Experience was marked as the answer
No, you'll have to wait until code release for that I guess
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Khaikaa's post in Shorten hot bar was marked as the answer
I think it is possible by editing the InGame.xml file (client and editor/resources/gui). You can manage each box individually, I guess you could hidde hotbarcontainers from 4 to 9 so player only could use hotkeys 1 to 4. I'm not sure if the disable tag works or not so I would just hidde them.
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Khaikaa's post in Work with a friend was marked as the answer
yes it is, you only have to give him both client & editor with your server IP on the resources/config.xml file
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Khaikaa's post in Rounds was marked as the answer
You can create rounded-based games. However, there are some limitations:
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- You must change rounds manually or through timers.
- You can't restart player's progression(you can change the player level's back to 1 but the stat changes won't dissapear, so every time a player levels up to lvl 2 he will get stronger & stronger
- You can restart player's items but you have to do this manually, so you have to create a loop for every single item on that event.
- You have to restart the server manually(or writing some kind of script in order to do this each hour). However, I don't really see the point of this. As a player, there are only a few things worse than getting disconnected from the game for me.
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Khaikaa's post in Common events again was marked as the answer
In fact this actually worked. What a shame that I didn't realize before. Thank you.
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Khaikaa's post in NPCs as entities was marked as the answer
In fact I think npcs actually are entities. The issue is that events can't focus them yet(except for the no npcs on map condition I think), so you'll need to wait for that.
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Good luck!
