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Chief

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Everything posted by Chief

  1. Not all constructive criticism has to be "nice". Not everything is rainbows and cupcakes and teenage pregnancy. Sometimes you need to be brutally honest in order to get your point across. As long as it's constructive, and you're not just flamebaiting, I see no reason for it to be any less valuable.
  2. Good lord, I think you all just need to put on your big kid pants. If something is obviously rude or inflammatory, report it. If the staff thinks that it's not punishable (i.e. it's actually just honest criticism), they won't do anything about it. You're all getting worked up over nothing. Stop being so sensitive, and just continue on being members of this awesome community. We've been doing just fine with managing expectations and handling abuse. Chill.
  3. You're welcome
  4. Not knowing anything about the `FromARGB` method, I googled it; are you sure you're using it right? https://msdn.microsoft.com/en-us/library/2zys7833(v=vs.110).aspx
  5. Oh yeah, seems they did it that way as well... Sorry--I think it's a bit ridiculous, but if that's what they want, more power to you.
  6. Uhh, why did you spread out your post across multiple posts? Seems like a waste of time, effort, and posts...
  7. This helped a ton; I got tile-based movement back in, but now I somehow messed up my camera with it, so I have another bug to squash.
  8. So, I made a tile-based system, but it has a bunch of bugs, all due to timing, like if you mash directions or some other funk stuff. I figured maybe you guys could help me understand the logic for how I should be doing it. Right now, these are the steps that my code goes through: If moving, go forward a pixel amount If no longer moving, find the next tile in the player's direction Stop on the next tile, which is the player's destination It seems like it should be that simple, but this is the first time I'm trying to make tile-based movement. Right now, it's pixel-based movement until you stop, at which time it will calculate your destination tile. Make sense? How would I do this properly?
  9. Yeah, RM is for single playuer games; all of the code is client-side, because there is no server. Adding a server and multiplayer is just asking for trouble when the code is all in a folder on your computer.
  10. I just want to mention real quick that that tileset that costs $15 is also resold over and over and over again. Custom work for one person is/should be more expensive, so prepare to pay more than what you offered.
  11. Lol, guys, of course it's basic. It's the camera; not much else to show off so far. Yes, javascript--generally, form what I've found, if you don't like it, you don't know how to write it properly (there are many new language features that make it decent). In any case, JS allows for multi-platform, including the web, without a lot of work, so in my mind, it's the best language for a 2D engine in an age when 2D is fading away. The aim for the engine is to both be multiplayer and single player, so as a creator, you could choose which when you make your game.
  12. So, I've been working on an engine as well, and for quite a while now--but I've never finished it, since I keep starting over from scratch. This time I was able to salvage a lot of the logic from a previous attempt, so I've gotten pretty far relative to the week or so that I've spent back on it now. Here's a video demonstrating my camera system; right now, my engine is not chunk-based, so when the camera hits the edge of a map, it will stop scrolling, and the player moves from the center of the screen. Eventually I'll make it work for chunks so you get an open world, but this is the first step in getting there: (Watch in HD so you can see the code--it will help explain what's happening, since there's no sound)
  13. I can't tell for certain, but I see some broken code in some of those files, and it's using a handful of large libraries that are overkill for this kind of thing. It's definitely immature for now, and hasn't been updated in a while. I'm not even sure if it's finished yet...
  14. Just took this on a hike yesterday
  15. The only thing you need to be aware of is, "[...] and (ii) related to the business of the Company [...]". As long as your personal projects aren't related to your job and you don't use company equipment (like their computer, or software licenses), you're fine. This is pretty standard for a non-compete.
  16. I know this is a necropost, but this video is really missing a lot of what SEO is; from my experience, SEO is a lot more technical and complicated than his 2 points. There's a lot of work that you can do in your code to improve your standing, like usage of microdata rich snippets, semantic markup, meaningful HTML class names, mobile responsiveness, and more... It's absolutely not as simple as he suggests, and even if you do everything right, it's still not guarnateed.
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