Jump to content

jcsnider

Administrators
  • Posts

    4905
  • Joined

  • Last visited

  • Days Won

    477

Community Answers

  1. jcsnider's post in Events activating or changing within a set area was marked as the answer   
    No tricks, but I would expect to see an addition like this (along with several other event triggers) before too long
  2. jcsnider's post in Intersect Day/Night? was marked as the answer   
    Yes.
     
    https://www.freemmorpgmaker.com/about/features/immersive-effects/#daynight
  3. jcsnider's post in Maps Getting Deleted was marked as the answer   
    @XIVashIX: All fixed up.. kudos to you for reaching engine limitations that we didn't know existed, keep on making maps my friend
    http://www.ascensiongamedev.com/resources/filehost/dea56b5bcd33f59b68c5d88e29eb062d.zip
     
     
  4. jcsnider's post in Single Player Map was marked as the answer   
    Kibzs' event command only hides other players from being drawn to the screen. It does not make another instance of the same map. All players can still see the same npcs.  His change is for cutscenes only really.
     
    Real instanced maps are not currently possible or planned for future releases at this time.
  5. jcsnider's post in Changing the whole map was marked as the answer   
    Should be possible. Make a copy of everything beforehand for sure.
     
    Youll want to modify a copy of your gamedata.db using SqliteBrowser or similar, and you will need to delete all rows from the maps table and probably from the events table too.
     
    Make sure to hit the write changes button when done.
     
    If you run into errors trying that let me know, this isn’t something I’ve tried before. 
  6. jcsnider's post in How Blocking/Parade is Working ? was marked as the answer   
    If you have a shield equipped you can hold the block button (right click by default)
     
    While blocking you will move slower (set in the server config file) and you will block a certain portion of damage if you are facing it (also set in config file)
  7. jcsnider's post in how to delete all registered? was marked as the answer   
    You only delete the playerdata.db file in order to clear players. 
     
    The gamedata.db file stores the maps and, well, all the game data.
     
    If you’ve delete the player db you need to create a new account. That new account will automatically be made an admin that can login to the editor. 
  8. jcsnider's post in From sqlite to mysql for dummys? was marked as the answer   
    You gotta connect to a MySQL server. A MySQL server sorta works like an Intersect server in that it also has a host, port, login credentials, and any number of databases you can setup/use.  Intersect needs all that info in order to actually store/read from a MySQL database. 
     
    No extra software is required for the Intersect server to communicate with a MySQL server. 
     
    Thats different from an SQLite database because an SQLite database  is simply a file in the resources folder.
     
    The cool part about MySQL is that the database operations like finding info can be done on a different machine so your server has extra processing power available. The trade off is that it is networked, so you gotta account for latency. 
     
     
    Edit: We don’t have a guide available for mysql, but there’s nothing special involved, any generals mysql tutorial on the net will give you the info that you need to know. 
  9. jcsnider's post in Will VR become an option? was marked as the answer   
    Never say never. But there are currently no plans to incorporate VR support with the base engine. Someone might try once we open source. 
  10. jcsnider's post in Map Properties... was marked as the answer   
    No, but that's a great idea! May I ask that you post that here so we can find it when the time comes?
    https://www.ascensiongamedev.com/forum/64-bugs-suggestions/
  11. jcsnider's post in There has to be a simpler way! was marked as the answer   
    It could be simpler for sure, we could have fields for a basic message, and basic item rewards, etc... but events allow all of that and infinitely more. It was more important to us to provide the powerful option with our limited time over the more limited/user friendly option.
  12. jcsnider's post in More character animations possible? was marked as the answer   
    Not at this time, something like that has been highly prioritized due to the lack of formatting standard for that sort of thing.
     
    This will very likely be something that must be coded from scratch once the source is out. 
  13. jcsnider's post in Displaying times. was marked as the answer   
    Not without doing an event that would see how many times you can subtract 86400000 from the variable to get days, and then subtract 3600000 as many times as it can to find hours, then subtract 60000 as many times as you can to get minutes, and then subtract 1000 as many times as you can to get seconds.  That's the only way I can think of accomplishing that at this time.
     
    Major event upgrades that would be more suitable for doing this automatically will happen post-source release.
     
     
  14. jcsnider's post in NPC Conditions was marked as the answer   
    Try checking the NPC vs NPC enabled box on the grunt.  If that doesn't work try also including the guard on it's list.  I'm sorta guessing right now, I can't recall all of the logic off the top of my head.
  15. jcsnider's post in Map events resources usage (global vs non global) was marked as the answer   
    Better to be non global.
  16. jcsnider's post in UNIX Epoch Time was marked as the answer   
    Time since epoch is a large value in milliseconds since Jan, 1 1970.
     
    So if you set a variable to the epoch at some point in time and later you compare it to the epoch time you can tell how much real world time has passed.
     
    For example, if you set a variable to the epoch time.. and later you compare it to the new epoch time and the new time is 60,000 larger then you will know a real world hour has passed.
     
     
  17. jcsnider's post in ID Variables (+1 loop) was marked as the answer   
    Make a global variable called 'Next Guild ID'.
     
    When creating a guild, set the player variable 'Guild ID' to the Global Variable 'Next Guild ID' value, and then simply increase the 'Next Guild ID' by 1.
     
    You cannot create variables via eventing, so it does require some trickery with existing events.  I don't know is this exactly answers what you're looking for, hope it helps.
  18. jcsnider's post in Questions was marked as the answer   
    Anyone could create a custom launcher that does the server select right now, it's not something we are currently interested in. Same for automatically selecting the least popular server. But that would be custom code and not a part of Intersect itself at this time.
     
    Intersect will not feature turn based combat.
     
    As Damian said, anything can accomplished with the source code once we release it  
  19. jcsnider's post in 4.9.1 little patch was marked as the answer   
    Nope, not from us. 
  20. jcsnider's post in API info was marked as the answer   
    The state of the API in B5 is barebones and only really offers the functionality of looking up player stats. 
     
    Furthermore, it isn’t something that you can simply guess and figure out how to use. I don’t even remember how to login to the thing. Until I personally dive in and learn how to use it again and then write up the official documentation you’re out of luck, and it won’t be until B6 and after before the API is really usable anyways.
  21. jcsnider's post in InventoryWindows.json - Close Button Position was marked as the answer   
    The close button is contained within the Titlebar.  Your titlebar only has a width of 10px in that json.
     
    If you set your titlebar bounds to the following it should look better:
    "Titlebar": { "Bounds": "0,0,413,24",  
     
  22. jcsnider's post in why isnt my game multiplayer was marked as the answer   
    Please read the entire thread here.
     
    That thread will tell you everything you need to do, and all the information you must provide us, and where to provide that information in order to get support.
  23. jcsnider's post in How i change the red dot icon of item equipped in Beta 5.1 ? was marked as the answer   
    Check out the response here:
    https://www.ascensiongamedev.com/topic/3219-equipped-item-red-dot/?do=findComment&comment=33499
     
     
  24. jcsnider's post in is it possible that can I move from sqlite to mysql? was marked as the answer   
    Yes. Type ‘migrate’ into the server and follow the prompts.
     
    I only recommend moving over the player data to MySQL for performance reasons. 
  25. jcsnider's post in Is the combat really this laggy? was marked as the answer   
    Just bad logic on extremely fast projectiles. The fix is already planned in b6
×
×
  • Create New...