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event system I want to fully understand Intersects "Event System" where do I start?


repgainer3

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My basic question is, where in the intersect game engine am I able to edit and learn about the event system? You can read the rest if you need elaboration, but the rest is quite long, and it just explains what I just said.

 

Okay, so I have a basic understanding of what the Event System is, and what it does, correct me if I'm wrong, but what I believe to be true is that it is the "cause and effect" system of the engine, the determining system of "Effects", or "Events", to happen based on "Causes", or "Input". I will elaborate on this if asked, but I'm not 100% certain what I think is true, however, with this in mind, my question is not, "What is the event system?" or, "How do I use it?", my question is simple, where do I go to quickly obtain the MOST possible knowledge, based on EXPERIENCE, about the event system, what I mean by this is, I don't want a link talking about how to use it, and I don't need one, I am a very hands on learner, give me a string and I'll weave it into a blanket on my own; however, give me a blanket, and a few paragraphs about how to make that blanket, and I'll be lost for hours. So, to elaborate on the final question, I have the intersect game engine on my computer right now, I have the files, and I can access the client, editor, and server just fine, where in those category's(Intersect Files,Client,Server, and Editor) do I go to start using, and learning for myself how to use the Event System?

 

Heh, sorry for being a bit picky, but all I need, when It comes down to it is what can I do to start using the event system? That will give me the most information about it.

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We don't have any nice guides or tutorials written up right now.. @Agoraphobic has told me in the past that he would try his hand at a guide once Intersect stopped changing so much.

 

In light of any proper guides or tutorials I would start with the following documents from RPG Maker.

https://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/RPGMakerVXAceTutorial8.pdf

https://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/RPGMakerVXAceTutorial9.pdf

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16 minutes ago, repgainer3 said:

Thank you so very much, you actually did exactly what I asked for you not to do, but doing so answered my question perfectly! thank you! I NEED something to show to Ambard by tomorrow so it means so very much to me that you could get this answer to me so late, I'll be up all morning studying, thank you!

 

Yeah.. sorry about that. No time to write all of that up myself.. (and I only read the green part as you said the red part was optional)

 

 

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Just gonna add one final note before moving this to the answered forum. Intersect drew a lot of inspiration on the event editor from rpg maker. Searching youtube or rpg maker forums on how to do XYZ in the rpg maker event system will likely give you quick down and dirty results on how to create whatever you're looking for.

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Not really sure what you want here. You say you want us to direct you somewhere where you can learn about the event system, but to do so without giving you a link leading to instructions...?

I'm not really sure what you want, so I'll try to give you an easy rundown on what Events are as a feature.

 

  • Events are basically what you should think of as very flexible interactable NPCs. You make an Event on the map, which contains a series of commands to execute when triggered by the player. An event meant to be an interactable NPC with dialogue would be set to be triggered with the Action button, and for commands it would have the "Show Text" command a bunch of times. However, Events aren't restricted to making NPCs only. You can make Events for fishing tiles, shop counters, doors, teleports etc. You can basically do almost anything with events. When editing an event, you will see a white box which is the command list. When you add a bunch of commands, the event will always execute commands in order from top to bottom, so if you add a "Show Text" command and then under that, a "Warp Player" command, triggering the event will first show a dialogue box, then warp you when you press Continue. You have many other options for events, such as assigning a graphic for the event (usually used for NPCs), making the event have a move route, or just having it stand completely still by default.

 

Wrote this three hours ago but forgot to press post. Sorry lol.

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Thank you so very much, you actually did exactly what I asked for you not to do, but doing so answered my question perfectly! thank you! I NEED something to show to Ambard by tomorrow so it means so very much to me that you could get this answer to me so late, I'll be up all morning studying, thank you!

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